added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
29 lines
998 B
XML
29 lines
998 B
XML
<?xml version="1.0"?>
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<project name="NAnt" default="run">
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<!-- Compile the test task and add it then use it. -->
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<target name="build">
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<mkdir dir="bin" />
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<csc target="library" output="bin/UserTasks.dll">
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<sources>
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<include name="UserTask.cs"/>
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</sources>
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<references basedir="${nant::get-base-directory()}">
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<include name="NAnt.Core.dll"/>
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</references>
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</csc>
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</target>
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<target name="run" depends="build">
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<!-- Dynamically load the tasks in the Task assembly. -->
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<loadtasks assembly="bin/UserTasks.dll" />
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<!-- Call our new task, converts the message attribute to all caps and displays it. -->
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<usertask message="This string should be all caps"/>
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</target>
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<target name="clean">
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<!-- Delete the build output. -->
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<delete file="bin/UserTasks.dll" if="${file::exists('bin/UserTasks.dll')}" />
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</target>
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</project>
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