added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
36 lines
2.0 KiB
HTML
36 lines
2.0 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<meta http-equiv="Content-Language" content="en-ca" />
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<meta name="description" content="Fundamentals" />
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<link rel="stylesheet" type="text/css" href="../style.css" />
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<title>NAnt - Fundamentals</title>
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<body>
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<table width="100%" border="0" cellspacing="0" cellpadding="2" class="NavBar">
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<a title="NAnt home page" href="http://nant.sourceforge.net"><b>NAnt</b></a> <img src="../images/arrow.gif" alt="->" width="13" height="9" />
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<a href="../index.html">Help</a> <img alt="->" src="../images/arrow.gif" /> Fundamentals
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v0.91
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<h1>Fundamentals</h1>
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<p>The basic concepts needed to understand and use NAnt.</p>
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<p><img alt=">" src="../images/bullet.gif" /> <a href="running-nant.html">Running NAnt</a></p>
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