added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
38 lines
2.4 KiB
HTML
38 lines
2.4 KiB
HTML
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<title>environment::get-operating-system Function</title>
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<img alt="->" src="../images/arrow.gif" /> environment::get-operating-system</td>
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v0.91</td>
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<h1>environment::get-operating-system</h1>
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<p> Gets an <a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpref/html/frlrfSystemOperatingSystemClassTopic.asp">OperatingSystem</a> object that represents the current operating system. </p>
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<h3>Usage</h3>
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<code>
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<a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpref/html/frlrfSystemOperatingSystemClassTopic.asp">OperatingSystem</a> environment::get-operating-system()
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</code>
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<p />
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<h3>Return Value</h3> An <a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpref/html/frlrfSystemOperatingSystemClassTopic.asp">OperatingSystem</a> object that contains the current platform identifier and version number. <h3>Examples</h3><ul class="examples"><li><p> Output string representation of the current operating system. </p><pre class="code">
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<echo message="OS=${operating-system::to-string(environment::get-operating-system())}" />
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</pre><p>If the operating system is Windows 2000, the output is:</p><pre class="code">Microsoft Windows NT 5.0.2195.0
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</pre></li></ul><h3>Requirements</h3><div style="margin-left: 20px;"><b>Assembly:</b> NAnt.Core (0.91.4312.0)
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</div><h3>See Also</h3><a href="../functions/index.html#Operating+System">Operating System</a> Functions</body>
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