added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
40 lines
1.2 KiB
XML
40 lines
1.2 KiB
XML
<?xml version="1.0"?>
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<project name="Hello World" default="run">
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<property name="basename" value="HelloWorld"/>
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<property name="debug" value="true"/>
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<target name="clean">
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<delete>
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<fileset>
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<include name="bin/${basename}-??.exe"/>
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<include name="bin/${basename}-??.pdb"/>
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</fileset>
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</delete>
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</target>
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<target name="build">
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<mkdir dir="bin" />
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<csc target="exe" output="bin/${basename}-cs.exe" debug="${debug}">
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<sources>
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<include name="${basename}.cs"/>
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</sources>
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</csc>
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<jsc target="exe" output="bin/${basename}-js.exe" debug="${debug}">
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<sources>
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<include name="${basename}.js"/>
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</sources>
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</jsc>
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<vbc target="exe" output="bin/${basename}-vb.exe" debug="${debug}">
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<sources>
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<include name="${basename}.vb"/>
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</sources>
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</vbc>
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</target>
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<target name="run" depends="build">
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<exec program="bin/${basename}-cs.exe" basedir="."/>
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<exec program="bin/${basename}-js.exe" basedir="."/>
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<exec program="bin/${basename}-vb.exe" basedir="."/>
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</target>
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</project>
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