SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

78 lines
1.5 KiB
C#

using System.Windows.Forms;
using ANX.Framework;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.PlatformSystem.Windows
{
public class WindowsGameHost : GameHost
{
#region Private
private Game game;
private WindowsGameWindow gameWindow;
private bool isQuitting;
#endregion
#region Public
public override GameWindow Window
{
get
{
return gameWindow;
}
}
#endregion
#region Constructor
public WindowsGameHost(Game setGame)
: base(setGame)
{
isQuitting = false;
game = setGame;
Logger.Info("creating a new GameWindow");
gameWindow = new WindowsGameWindow();
InputDeviceFactory.Instance.WindowHandle = this.gameWindow.Handle;
Logger.Info("hook up GameWindow events");
gameWindow.Activated += delegate
{
OnActivated();
};
gameWindow.Deactivated += delegate
{
OnDeactivated();
};
WindowsGameWindow.Form.FormClosing += delegate
{
isQuitting = true;
};
}
#endregion
#region Run
public override void Run()
{
WindowsGameWindow.Form.Show();
while (isQuitting == false)
{
Application.DoEvents();
base.OnIdle();
}
gameWindow.Close();
}
#endregion
#region Exit
public override void Exit()
{
isQuitting = true;
}
#endregion
}
}