anx.framework/ANX.Framework/GraphicsDeviceManager.cs
SND\AstrorEnales_cp 734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00

387 lines
10 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.IO;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework
{
public class GraphicsDeviceManager : IGraphicsDeviceManager, IDisposable, IGraphicsDeviceService
{
#region Private Members
private Game game;
private GraphicsDevice graphicsDevice;
private int backBufferWidth = DefaultBackBufferWidth;
private int backBufferHeight = DefaultBackBufferHeight;
private SurfaceFormat backBufferFormat = SurfaceFormat.Color;
private DepthFormat depthStencilFormat = DepthFormat.Depth24;
private GraphicsProfile graphicsProfile;
private bool isFullScreen;
private bool multiSampling;
private GraphicsDeviceInformation currentGraphicsDeviceInformation;
#endregion // Private Members
public static readonly int DefaultBackBufferWidth = 800;
public static readonly int DefaultBackBufferHeight = 480;
public event EventHandler<EventArgs> Disposed;
public event EventHandler<EventArgs> DeviceCreated;
public event EventHandler<EventArgs> DeviceDisposing;
public event EventHandler<EventArgs> DeviceReset;
public event EventHandler<EventArgs> DeviceResetting;
public event EventHandler<PreparingDeviceSettingsEventArgs> PreparingDeviceSettings;
public GraphicsDeviceManager(Game game)
{
if (game == null)
{
throw new ArgumentNullException("game");
}
this.game = game;
if (game.Services.GetService(typeof(IGraphicsDeviceManager)) != null)
{
throw new ArgumentException("The GraphicsDeviceManager was already registered to the game class");
}
game.Services.AddService(typeof(IGraphicsDeviceManager), this);
if (game.Services.GetService(typeof(IGraphicsDeviceService)) != null)
{
throw new ArgumentException("The GraphicsDeviceService was already registered to the game class");
}
game.Services.AddService(typeof(IGraphicsDeviceService), this);
game.Window.ClientSizeChanged += Window_ClientSizeChanged;
game.Window.ScreenDeviceNameChanged += Window_ScreenDeviceNameChanged;
game.Window.OrientationChanged += Window_OrientationChanged;
this.graphicsProfile = FetchGraphicsProfile();
}
void Window_OrientationChanged(object sender, EventArgs e)
{
throw new NotImplementedException();
}
void Window_ScreenDeviceNameChanged(object sender, EventArgs e)
{
throw new NotImplementedException();
}
void Window_ClientSizeChanged(object sender, EventArgs e)
{
// TODO: validate
var parameters = graphicsDevice.PresentationParameters;
parameters.BackBufferWidth = game.Window.ClientBounds.Width;
parameters.BackBufferHeight = game.Window.ClientBounds.Height;
graphicsDevice.Reset(parameters);
}
public bool BeginDraw()
{
return true;
}
public void CreateDevice()
{
ApplyChanges();
}
private void CreateDevice(GraphicsDeviceInformation deviceInformation)
{
if (this.graphicsDevice != null)
{
System.Diagnostics.Debugger.Break(); // Test this!!!
this.graphicsDevice.Dispose();
this.graphicsDevice = null;
}
//TODO: validate graphics device
this.graphicsDevice = new GraphicsDevice(deviceInformation.Adapter, deviceInformation.GraphicsProfile, deviceInformation.PresentationParameters);
GraphicsResourceTracker.Instance.UpdateGraphicsDeviceReference(this.graphicsDevice);
//TODO: hookup events
this.graphicsDevice.DeviceResetting += graphicsDevice_DeviceResetting;
this.graphicsDevice.DeviceReset += graphicsDevice_DeviceReset;
OnDeviceCreated(this, EventArgs.Empty);
}
void graphicsDevice_DeviceReset(object sender, EventArgs e)
{
OnDeviceReset(this, EventArgs.Empty);
}
void graphicsDevice_DeviceResetting(object sender, EventArgs e)
{
OnDeviceResetting(this, EventArgs.Empty);
}
public void EndDraw()
{
this.graphicsDevice.Present();
}
public void ApplyChanges()
{
GraphicsDeviceInformation graphicsDeviceInformation = FindBestDevice(true);
OnPreparingDeviceSettings(this, new PreparingDeviceSettingsEventArgs(graphicsDeviceInformation));
if (graphicsDevice != null)
{
if (this.CanResetDevice(graphicsDeviceInformation))
{
OnDeviceResetting(this, EventArgs.Empty);
this.graphicsDevice.Reset(graphicsDeviceInformation.PresentationParameters, graphicsDeviceInformation.Adapter);
OnDeviceReset(this, EventArgs.Empty);
}
else
{
//graphicsDevice.Dispose();
//graphicsDevice = null;
// Dispose could not be used here because all references to graphicsDevice get dirty!
graphicsDevice.Recreate(graphicsDeviceInformation.PresentationParameters);
}
}
if (graphicsDevice == null)
{
CreateDevice(graphicsDeviceInformation);
}
this.currentGraphicsDeviceInformation = graphicsDeviceInformation;
}
public void ToggleFullScreen()
{
throw new NotImplementedException();
}
public void Dispose()
{
throw new NotImplementedException();
}
protected virtual void Dispose(bool disposing)
{
throw new NotImplementedException();
}
protected GraphicsDeviceInformation FindBestDevice(bool anySuitableDevice)
{
//TODO: implement FindBestDevice
GraphicsDeviceInformation deviceInformation = new GraphicsDeviceInformation();
deviceInformation.PresentationParameters.DeviceWindowHandle = game.Window.Handle;
deviceInformation.PresentationParameters.BackBufferFormat = backBufferFormat;
deviceInformation.PresentationParameters.BackBufferWidth = backBufferWidth;
deviceInformation.PresentationParameters.BackBufferHeight = backBufferHeight;
deviceInformation.PresentationParameters.DepthStencilFormat = depthStencilFormat;
return deviceInformation;
}
protected virtual bool CanResetDevice(GraphicsDeviceInformation newDeviceInfo)
{
if (newDeviceInfo.Adapter == currentGraphicsDeviceInformation.Adapter &&
newDeviceInfo.GraphicsProfile == currentGraphicsDeviceInformation.GraphicsProfile &&
// newDeviceInfo.PresentationParameters.DepthStencilFormat == currentGraphicsDeviceInformation.PresentationParameters.DepthStencilFormat &&
newDeviceInfo.PresentationParameters.BackBufferFormat == currentGraphicsDeviceInformation.PresentationParameters.BackBufferFormat)
{
return true;
}
//TODO: implement CanResetDevice completly
return false;
}
protected virtual void RankDevices(List<GraphicsDeviceInformation> foundDevices)
{
throw new NotImplementedException();
}
protected virtual void OnDeviceCreated(Object sender, EventArgs args)
{
if (DeviceCreated != null)
{
DeviceCreated(sender, args);
}
}
protected virtual void OnDeviceDisposing(Object sender, EventArgs args)
{
if (DeviceDisposing != null)
{
DeviceDisposing(sender, args);
}
}
protected virtual void OnDeviceReset(Object sender, EventArgs args)
{
if (DeviceReset != null)
{
DeviceReset(sender, args);
}
}
protected virtual void OnDeviceResetting(Object sender, EventArgs args)
{
if (DeviceResetting != null)
{
DeviceResetting(sender, args);
}
}
protected virtual void OnPreparingDeviceSettings(Object sender, PreparingDeviceSettingsEventArgs args)
{
if (PreparingDeviceSettings != null)
{
PreparingDeviceSettings(sender, args);
}
}
public GraphicsDevice GraphicsDevice
{
get { return this.graphicsDevice; }
}
public GraphicsProfile GraphicsProfile
{
get
{
return this.currentGraphicsDeviceInformation.GraphicsProfile;
}
set
{
throw new NotImplementedException();
}
}
public DepthFormat PreferredDepthStencilFormat
{
get
{
return this.currentGraphicsDeviceInformation.PresentationParameters.DepthStencilFormat;
}
set
{
this.depthStencilFormat = value;
}
}
public SurfaceFormat PreferredBackBufferFormat
{
get
{
return this.currentGraphicsDeviceInformation.PresentationParameters.BackBufferFormat;
}
set
{
this.backBufferFormat = value;
}
}
public int PreferredBackBufferWidth
{
get
{
return this.currentGraphicsDeviceInformation.PresentationParameters.BackBufferWidth;
}
set
{
this.backBufferWidth = value;
}
}
public int PreferredBackBufferHeight
{
get
{
return this.currentGraphicsDeviceInformation.PresentationParameters.BackBufferHeight;
}
set
{
this.backBufferHeight = value;
}
}
public bool IsFullScreen
{
get
{
return this.currentGraphicsDeviceInformation.PresentationParameters.IsFullScreen;
}
set
{
throw new NotImplementedException();
}
}
public bool SynchronizeWithVerticalRetrace
{
get
{
if (graphicsDevice != null && graphicsDevice.NativeDevice != null)
{
return graphicsDevice.NativeDevice.VSync;
}
return true;
}
set
{
graphicsDevice.NativeDevice.VSync = value;
}
}
public bool PreferMultiSampling
{
get
{
return this.currentGraphicsDeviceInformation.PresentationParameters.MultiSampleCount > 0;
}
set { throw new NotImplementedException(); }
}
public DisplayOrientation SupportedOrientations
{
get { throw new NotImplementedException(); }
set { throw new NotImplementedException(); }
}
private GraphicsProfile FetchGraphicsProfile()
{
Stream manifestResourceStream = ManifestHelper.GetManifestResourceStream(
game, "Microsoft.Xna.Framework.RuntimeProfile");
if (manifestResourceStream != null)
{
using (StreamReader reader = new StreamReader(manifestResourceStream))
{
if (reader.ReadToEnd().Contains("HiDef"))
{
return GraphicsProfile.HiDef;
}
}
}
return GraphicsProfile.Reach;
}
}
}