- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on) - Added empty PsVita Sound and Media System modules - Fixed 2 small missing excludes in the build script - Cleaned the License headers in the shader files - Some other refactorings
387 lines
10 KiB
C#
387 lines
10 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.IO;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework
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{
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public class GraphicsDeviceManager : IGraphicsDeviceManager, IDisposable, IGraphicsDeviceService
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{
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#region Private Members
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private Game game;
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private GraphicsDevice graphicsDevice;
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private int backBufferWidth = DefaultBackBufferWidth;
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private int backBufferHeight = DefaultBackBufferHeight;
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private SurfaceFormat backBufferFormat = SurfaceFormat.Color;
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private DepthFormat depthStencilFormat = DepthFormat.Depth24;
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private GraphicsProfile graphicsProfile;
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private bool isFullScreen;
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private bool multiSampling;
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private GraphicsDeviceInformation currentGraphicsDeviceInformation;
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#endregion // Private Members
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public static readonly int DefaultBackBufferWidth = 800;
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public static readonly int DefaultBackBufferHeight = 480;
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public event EventHandler<EventArgs> Disposed;
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public event EventHandler<EventArgs> DeviceCreated;
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public event EventHandler<EventArgs> DeviceDisposing;
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public event EventHandler<EventArgs> DeviceReset;
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public event EventHandler<EventArgs> DeviceResetting;
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public event EventHandler<PreparingDeviceSettingsEventArgs> PreparingDeviceSettings;
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public GraphicsDeviceManager(Game game)
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{
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if (game == null)
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{
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throw new ArgumentNullException("game");
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}
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this.game = game;
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if (game.Services.GetService(typeof(IGraphicsDeviceManager)) != null)
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{
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throw new ArgumentException("The GraphicsDeviceManager was already registered to the game class");
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}
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game.Services.AddService(typeof(IGraphicsDeviceManager), this);
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if (game.Services.GetService(typeof(IGraphicsDeviceService)) != null)
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{
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throw new ArgumentException("The GraphicsDeviceService was already registered to the game class");
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}
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game.Services.AddService(typeof(IGraphicsDeviceService), this);
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game.Window.ClientSizeChanged += Window_ClientSizeChanged;
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game.Window.ScreenDeviceNameChanged += Window_ScreenDeviceNameChanged;
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game.Window.OrientationChanged += Window_OrientationChanged;
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this.graphicsProfile = FetchGraphicsProfile();
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}
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void Window_OrientationChanged(object sender, EventArgs e)
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{
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throw new NotImplementedException();
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}
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void Window_ScreenDeviceNameChanged(object sender, EventArgs e)
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{
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throw new NotImplementedException();
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}
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void Window_ClientSizeChanged(object sender, EventArgs e)
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{
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// TODO: validate
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var parameters = graphicsDevice.PresentationParameters;
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parameters.BackBufferWidth = game.Window.ClientBounds.Width;
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parameters.BackBufferHeight = game.Window.ClientBounds.Height;
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graphicsDevice.Reset(parameters);
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}
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public bool BeginDraw()
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{
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return true;
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}
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public void CreateDevice()
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{
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ApplyChanges();
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}
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private void CreateDevice(GraphicsDeviceInformation deviceInformation)
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{
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if (this.graphicsDevice != null)
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{
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System.Diagnostics.Debugger.Break(); // Test this!!!
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this.graphicsDevice.Dispose();
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this.graphicsDevice = null;
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}
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//TODO: validate graphics device
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this.graphicsDevice = new GraphicsDevice(deviceInformation.Adapter, deviceInformation.GraphicsProfile, deviceInformation.PresentationParameters);
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GraphicsResourceTracker.Instance.UpdateGraphicsDeviceReference(this.graphicsDevice);
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//TODO: hookup events
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this.graphicsDevice.DeviceResetting += graphicsDevice_DeviceResetting;
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this.graphicsDevice.DeviceReset += graphicsDevice_DeviceReset;
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OnDeviceCreated(this, EventArgs.Empty);
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}
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void graphicsDevice_DeviceReset(object sender, EventArgs e)
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{
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OnDeviceReset(this, EventArgs.Empty);
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}
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void graphicsDevice_DeviceResetting(object sender, EventArgs e)
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{
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OnDeviceResetting(this, EventArgs.Empty);
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}
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public void EndDraw()
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{
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this.graphicsDevice.Present();
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}
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public void ApplyChanges()
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{
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GraphicsDeviceInformation graphicsDeviceInformation = FindBestDevice(true);
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OnPreparingDeviceSettings(this, new PreparingDeviceSettingsEventArgs(graphicsDeviceInformation));
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if (graphicsDevice != null)
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{
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if (this.CanResetDevice(graphicsDeviceInformation))
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{
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OnDeviceResetting(this, EventArgs.Empty);
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this.graphicsDevice.Reset(graphicsDeviceInformation.PresentationParameters, graphicsDeviceInformation.Adapter);
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OnDeviceReset(this, EventArgs.Empty);
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}
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else
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{
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//graphicsDevice.Dispose();
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//graphicsDevice = null;
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// Dispose could not be used here because all references to graphicsDevice get dirty!
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graphicsDevice.Recreate(graphicsDeviceInformation.PresentationParameters);
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}
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}
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if (graphicsDevice == null)
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{
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CreateDevice(graphicsDeviceInformation);
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}
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this.currentGraphicsDeviceInformation = graphicsDeviceInformation;
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}
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public void ToggleFullScreen()
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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protected virtual void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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}
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protected GraphicsDeviceInformation FindBestDevice(bool anySuitableDevice)
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{
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//TODO: implement FindBestDevice
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GraphicsDeviceInformation deviceInformation = new GraphicsDeviceInformation();
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deviceInformation.PresentationParameters.DeviceWindowHandle = game.Window.Handle;
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deviceInformation.PresentationParameters.BackBufferFormat = backBufferFormat;
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deviceInformation.PresentationParameters.BackBufferWidth = backBufferWidth;
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deviceInformation.PresentationParameters.BackBufferHeight = backBufferHeight;
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deviceInformation.PresentationParameters.DepthStencilFormat = depthStencilFormat;
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return deviceInformation;
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}
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protected virtual bool CanResetDevice(GraphicsDeviceInformation newDeviceInfo)
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{
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if (newDeviceInfo.Adapter == currentGraphicsDeviceInformation.Adapter &&
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newDeviceInfo.GraphicsProfile == currentGraphicsDeviceInformation.GraphicsProfile &&
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// newDeviceInfo.PresentationParameters.DepthStencilFormat == currentGraphicsDeviceInformation.PresentationParameters.DepthStencilFormat &&
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newDeviceInfo.PresentationParameters.BackBufferFormat == currentGraphicsDeviceInformation.PresentationParameters.BackBufferFormat)
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{
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return true;
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}
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//TODO: implement CanResetDevice completly
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return false;
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}
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protected virtual void RankDevices(List<GraphicsDeviceInformation> foundDevices)
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{
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throw new NotImplementedException();
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}
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protected virtual void OnDeviceCreated(Object sender, EventArgs args)
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{
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if (DeviceCreated != null)
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{
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DeviceCreated(sender, args);
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}
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}
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protected virtual void OnDeviceDisposing(Object sender, EventArgs args)
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{
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if (DeviceDisposing != null)
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{
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DeviceDisposing(sender, args);
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}
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}
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protected virtual void OnDeviceReset(Object sender, EventArgs args)
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{
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if (DeviceReset != null)
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{
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DeviceReset(sender, args);
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}
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}
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protected virtual void OnDeviceResetting(Object sender, EventArgs args)
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{
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if (DeviceResetting != null)
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{
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DeviceResetting(sender, args);
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}
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}
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protected virtual void OnPreparingDeviceSettings(Object sender, PreparingDeviceSettingsEventArgs args)
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{
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if (PreparingDeviceSettings != null)
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{
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PreparingDeviceSettings(sender, args);
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}
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}
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public GraphicsDevice GraphicsDevice
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{
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get { return this.graphicsDevice; }
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}
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public GraphicsProfile GraphicsProfile
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{
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get
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{
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return this.currentGraphicsDeviceInformation.GraphicsProfile;
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public DepthFormat PreferredDepthStencilFormat
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{
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get
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{
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return this.currentGraphicsDeviceInformation.PresentationParameters.DepthStencilFormat;
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}
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set
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{
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this.depthStencilFormat = value;
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}
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}
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public SurfaceFormat PreferredBackBufferFormat
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{
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get
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{
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return this.currentGraphicsDeviceInformation.PresentationParameters.BackBufferFormat;
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}
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set
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{
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this.backBufferFormat = value;
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}
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}
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public int PreferredBackBufferWidth
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{
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get
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{
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return this.currentGraphicsDeviceInformation.PresentationParameters.BackBufferWidth;
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}
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set
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{
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this.backBufferWidth = value;
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}
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}
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public int PreferredBackBufferHeight
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{
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get
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{
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return this.currentGraphicsDeviceInformation.PresentationParameters.BackBufferHeight;
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}
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set
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{
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this.backBufferHeight = value;
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}
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}
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public bool IsFullScreen
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{
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get
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{
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return this.currentGraphicsDeviceInformation.PresentationParameters.IsFullScreen;
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public bool SynchronizeWithVerticalRetrace
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{
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get
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{
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if (graphicsDevice != null && graphicsDevice.NativeDevice != null)
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{
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return graphicsDevice.NativeDevice.VSync;
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}
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return true;
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}
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set
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{
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graphicsDevice.NativeDevice.VSync = value;
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}
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}
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public bool PreferMultiSampling
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{
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get
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{
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return this.currentGraphicsDeviceInformation.PresentationParameters.MultiSampleCount > 0;
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}
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set { throw new NotImplementedException(); }
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}
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public DisplayOrientation SupportedOrientations
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{
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get { throw new NotImplementedException(); }
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set { throw new NotImplementedException(); }
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}
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private GraphicsProfile FetchGraphicsProfile()
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{
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Stream manifestResourceStream = ManifestHelper.GetManifestResourceStream(
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game, "Microsoft.Xna.Framework.RuntimeProfile");
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if (manifestResourceStream != null)
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{
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using (StreamReader reader = new StreamReader(manifestResourceStream))
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{
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if (reader.ReadToEnd().Contains("HiDef"))
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{
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return GraphicsProfile.HiDef;
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}
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}
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}
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return GraphicsProfile.Reach;
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}
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}
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}
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