- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
80 lines
1.6 KiB
C#
80 lines
1.6 KiB
C#
#region Using Statements
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.ObjectModel;
|
|
using System.Collections.Generic;
|
|
|
|
#endregion // Using Statements
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.Framework.GamerServices
|
|
{
|
|
public class GamerCollection<T> : ReadOnlyCollection<T>,
|
|
IEnumerable<Gamer>, IEnumerable where T : Gamer
|
|
{
|
|
#region GamerCollectionEnumerator
|
|
public struct GamerCollectionEnumerator
|
|
: IEnumerator<T>, IDisposable, IEnumerator
|
|
{
|
|
private List<T>.Enumerator enumerator;
|
|
|
|
public T Current
|
|
{
|
|
get
|
|
{
|
|
return enumerator.Current;
|
|
}
|
|
}
|
|
|
|
object IEnumerator.Current
|
|
{
|
|
get
|
|
{
|
|
return enumerator.Current;
|
|
}
|
|
}
|
|
|
|
internal GamerCollectionEnumerator(List<T>.Enumerator setEnumerator)
|
|
{
|
|
enumerator = setEnumerator;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
enumerator.Dispose();
|
|
}
|
|
|
|
public bool MoveNext()
|
|
{
|
|
return enumerator.MoveNext();
|
|
}
|
|
|
|
void IEnumerator.Reset()
|
|
{
|
|
((IEnumerator)enumerator).Reset();
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
public GamerCollection()
|
|
: base(new List<T>())
|
|
{
|
|
}
|
|
|
|
#region GetEnumerator
|
|
public new GamerCollection<T>.GamerCollectionEnumerator GetEnumerator()
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
IEnumerator<Gamer> IEnumerable<Gamer>.GetEnumerator()
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
#endregion
|
|
}
|
|
}
|