- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
162 lines
3.1 KiB
C#
162 lines
3.1 KiB
C#
using System;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework
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{
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public abstract class GameWindow
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{
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#region Private
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private string title;
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#endregion
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#region Events
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public event EventHandler<EventArgs> Activated;
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public event EventHandler<EventArgs> ClientSizeChanged;
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public event EventHandler<EventArgs> Deactivated;
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public event EventHandler<EventArgs> OrientationChanged;
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public event EventHandler<EventArgs> Paint;
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public event EventHandler<EventArgs> ScreenDeviceNameChanged;
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#endregion
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#region Public
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#region Title
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public string Title
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{
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get
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{
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return this.title;
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}
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set
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{
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if (String.IsNullOrEmpty(value))
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{
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throw new ArgumentNullException();
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}
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if (value != this.title)
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{
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this.title = value;
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SetTitle(value);
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}
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}
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}
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#endregion
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public abstract bool AllowUserResizing
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{
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get;
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set;
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}
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public abstract Rectangle ClientBounds
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{
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get;
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}
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public abstract string ScreenDeviceName
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{
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get;
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}
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public abstract DisplayOrientation CurrentOrientation
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{
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get;
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}
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public abstract IntPtr Handle
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{
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get;
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}
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public abstract bool IsMinimized
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{
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get;
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}
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#endregion
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#region BeginScreenDeviceChange (abstract)
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public abstract void BeginScreenDeviceChange(bool willBeFullScreen);
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#endregion
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#region EndScreenDeviceChange
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public void EndScreenDeviceChange(string screenDeviceName)
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{
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EndScreenDeviceChange(screenDeviceName, ClientBounds.Width,
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ClientBounds.Height);
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}
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#endregion
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#region EndScreenDeviceChange (abstract)
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public abstract void EndScreenDeviceChange(string screenDeviceName,
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int clientWidth, int clientHeight);
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#endregion
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#region SetTitle (abstract)
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protected abstract void SetTitle(string title);
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#endregion
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#region OnActivated
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protected void OnActivated()
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{
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if (Activated != null)
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{
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Activated(this, EventArgs.Empty);
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}
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}
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#endregion
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#region OnDeactivated
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protected void OnDeactivated()
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{
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if (Deactivated != null)
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{
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Deactivated(this, EventArgs.Empty);
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}
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}
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#endregion
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#region OnOrientationChanged
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protected void OnOrientationChanged()
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{
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if (OrientationChanged != null)
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{
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OrientationChanged(this, EventArgs.Empty);
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}
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}
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#endregion
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#region OnPaint
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protected void OnPaint()
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{
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if (Paint != null)
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{
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Paint(this, EventArgs.Empty);
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}
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}
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#endregion
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#region OnScreenDeviceNameChanged
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protected void OnScreenDeviceNameChanged()
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{
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if (ScreenDeviceNameChanged != null)
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{
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ScreenDeviceNameChanged(this, EventArgs.Empty);
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}
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}
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#endregion
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#region OnClientSizeChanged
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protected void OnClientSizeChanged()
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{
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if (ClientSizeChanged != null)
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{
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ClientSizeChanged(this, EventArgs.Empty);
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}
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}
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#endregion
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}
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}
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