- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
54 lines
1.0 KiB
C#
54 lines
1.0 KiB
C#
using System;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework
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{
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[PercentageComplete(100)]
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public class GameTime
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{
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#region Public
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public TimeSpan ElapsedGameTime
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{
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get;
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internal set;
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}
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public TimeSpan TotalGameTime
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{
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get;
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internal set;
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}
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public bool IsRunningSlowly
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{
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get;
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internal set;
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}
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#endregion
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#region Constructor
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public GameTime()
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{
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}
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public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime)
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{
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this.TotalGameTime = totalGameTime;
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this.ElapsedGameTime = elapsedGameTime;
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}
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public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime,
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bool isRunningSlowly)
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{
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this.TotalGameTime = totalGameTime;
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this.ElapsedGameTime = elapsedGameTime;
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this.IsRunningSlowly = isRunningSlowly;
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}
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#endregion
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}
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}
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