anx.framework/ANX.Framework/GameServiceContainer.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

60 lines
1.5 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework
{
[ANX.Framework.NonXNA.Development.PercentageComplete(100)]
public class GameServiceContainer : IServiceProvider
{
private Dictionary<Type, Object> services;
public GameServiceContainer()
{
this.services = new Dictionary<Type, object>();
}
public void AddService(Type type, Object provider)
{
if (type == null)
{
throw new ArgumentNullException("type");
}
if (provider == null)
{
throw new ArgumentNullException("provider");
}
this.services.Add(type, provider);
}
public Object GetService(Type type)
{
if (type == null)
{
throw new ArgumentNullException("type");
}
Object obj = null;
this.services.TryGetValue(type, out obj);
return obj;
}
public void RemoveService(Type type)
{
if (type == null)
{
throw new ArgumentNullException("type");
}
this.services.Remove(type);
}
}
}