- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on) - Added empty PsVita Sound and Media System modules - Fixed 2 small missing excludes in the build script - Cleaned the License headers in the shader files - Some other refactorings
139 lines
3.7 KiB
C#
139 lines
3.7 KiB
C#
#region Using Statements
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using System;
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using ANX.Framework.Graphics;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework
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{
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public class DrawableGameComponent : GameComponent, IDrawable
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{
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private bool isInitialized;
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private IGraphicsDeviceService device;
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public GraphicsDevice GraphicsDevice
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{
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get
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{
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if (this.device == null)
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{
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throw new InvalidOperationException("Component is not initialized");
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}
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return this.device.GraphicsDevice;
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}
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}
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private int drawOrder;
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public int DrawOrder
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{
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get { return drawOrder; }
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set
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{
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if (drawOrder != value)
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{
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drawOrder = value;
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OnDrawOrderChanged(this, EventArgs.Empty);
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}
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}
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}
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private bool visible = true;
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public bool Visible
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{
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get { return visible; }
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set
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{
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if (visible != value)
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{
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visible = value;
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OnVisibleChanged(this, EventArgs.Empty);
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}
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}
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}
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public event EventHandler<EventArgs> DrawOrderChanged;
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public event EventHandler<EventArgs> VisibleChanged;
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public DrawableGameComponent(Game game)
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: base(game)
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{
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}
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protected virtual void OnDrawOrderChanged(object sender, EventArgs arg)
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{
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if (DrawOrderChanged != null)
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{
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DrawOrderChanged(sender, arg);
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}
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}
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protected virtual void OnVisibleChanged(object sender, EventArgs arg)
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{
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if (VisibleChanged != null)
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{
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VisibleChanged(sender, arg);
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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if (!isInitialized)
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{
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this.device = base.Game.Services.GetService(typeof(IGraphicsDeviceService)) as IGraphicsDeviceService;
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if (this.device == null)
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{
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throw new InvalidOperationException("Service not found: IGraphicsDeviceService");
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}
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this.device.DeviceCreated += OnDeviceCreated;
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this.device.DeviceDisposing += OnDeviceDisposing;
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}
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isInitialized = true;
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}
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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this.UnloadContent();
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if (this.device != null)
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{
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this.device.DeviceCreated -= OnDeviceCreated;
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this.device.DeviceDisposing -= OnDeviceDisposing;
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}
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}
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base.Dispose(disposing);
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}
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protected virtual void LoadContent()
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{
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}
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protected virtual void UnloadContent()
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{
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}
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public virtual void Draw(GameTime gameTime)
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{
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}
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private void OnDeviceCreated(object sender, EventArgs arg)
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{
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this.LoadContent();
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}
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private void OnDeviceDisposing(object sender, EventArgs arg)
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{
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this.UnloadContent();
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}
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}
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}
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