- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on) - Added empty PsVita Sound and Media System modules - Fixed 2 small missing excludes in the build script - Cleaned the License headers in the shader files - Some other refactorings
61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
using System;
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using System.Collections;
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using System.ComponentModel;
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using System.Globalization;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Design
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{
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#if !WINDOWSMETRO //TODO: search replacement for Win8
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public class PointConverter : MathTypeConverter
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{
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public PointConverter()
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{
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base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor<Point>("X", "Y");
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}
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public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
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{
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int[] values = MathTypeConverter.ConvertFromString<int>(context, culture, value as String);
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if (values != null && values.Length == 2)
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{
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return new Point(values[0], values[1]);
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}
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return base.ConvertFrom(context, culture, value);
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}
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public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
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{
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if (destinationType == null)
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throw new ArgumentNullException("destinationType");
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if (value is Point)
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{
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Point instance = (Point)value;
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if (destinationType == typeof(string))
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return MathTypeConverter.ConvertToString<int>(context, culture, new int[] { instance.X, instance.Y });
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if (IsTypeInstanceDescriptor(destinationType))
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return CreateInstanceDescriptor<Point>(new object[] { instance.X, instance.Y });
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}
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return base.ConvertTo(context, culture, value, destinationType);
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}
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public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues)
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{
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if (propertyValues == null)
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throw new ArgumentNullException("propertyValues");
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return new Point((int)propertyValues["X"], (int)propertyValues["Y"]);
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}
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}
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#endif
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}
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