anx.framework/ANX.Framework/Design/ANXFieldDescriptor.cs
SND\AstrorEnales_cp 734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00

76 lines
1.4 KiB
C#

using System;
using System.ComponentModel;
using System.Reflection;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Design
{
#if !WINDOWSMETRO
public class ANXFieldDescriptor : PropertyDescriptor
{
private FieldInfo field;
public override Type ComponentType
{
get
{
return field.DeclaringType;
}
}
public override bool IsReadOnly
{
get
{
return false;
}
}
public override Type PropertyType
{
get
{
return field.FieldType;
}
}
public ANXFieldDescriptor(FieldInfo field)
: base(field.Name, (Attribute[])field.GetCustomAttributes(typeof(Attribute), true))
{
if (field == null)
throw new ArgumentNullException("field");
this.field = field;
}
public override bool CanResetValue(object component)
{
return false;
}
public override object GetValue(object component)
{
return field.GetValue(component);
}
public override void ResetValue(object component)
{
}
public override void SetValue(object component, object value)
{
this.field.SetValue(component, value);
this.OnValueChanged(component, EventArgs.Empty);
}
public override bool ShouldSerializeValue(object component)
{
return true;
}
}
#endif
}