- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
180 lines
3.9 KiB
C#
180 lines
3.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework
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{
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public class CurveKeyCollection : ICollection<CurveKey>,
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IEnumerable<CurveKey>, IEnumerable
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{
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#region Private
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private List<CurveKey> keys;
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#endregion
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#region Public
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public int Count
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{
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get
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{
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return keys.Count;
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}
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}
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public bool IsReadOnly
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{
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get
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{
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return false;
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}
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}
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public CurveKey this[int index]
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{
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get
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{
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return keys[index];
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}
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set
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{
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if (value == null)
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throw new ArgumentNullException();
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if (index >= keys.Count)
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throw new IndexOutOfRangeException();
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//if fitting add here
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if (keys[index].Position == value.Position)
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keys[index] = value;
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else
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{
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//if not let it be sorted
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keys.RemoveAt(index);
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keys.Add(value);
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}
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}
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}
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#endregion
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#region Constructor
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public CurveKeyCollection()
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{
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keys = new List<CurveKey>();
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}
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#endregion
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#region Add
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public void Add(CurveKey item)
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{
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if (item == null)
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{
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throw new ArgumentNullException();
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}
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// keys.Add(item);
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if (this.keys.Count == 0)
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{
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//No list items
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this.keys.Add(item);
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return;
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}
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if (item.CompareTo(this[Count - 1]) > 0)
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{
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//Bigger than Max
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this.keys.Add(item);
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return;
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}
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int min = 0;
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int max = Count - 1;
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while ((max - min) > 1)
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{
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//Find half point
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int half = min + ((max - min) / 2);
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//Compare if it's bigger or smaller than the current item.
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int comp = item.CompareTo(this[half]);
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if (comp == 0)
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{
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//Item is equal to half point
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this.keys.Insert(half+1, item);
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return;
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}
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else if (comp < 0) max = half; //Item is smaller
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else min = half; //Item is bigger
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}
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if (item.CompareTo(this[min]) <= 0) this.keys.Insert(min, item);
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else this.keys.Insert(min + 1, item);
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}
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#endregion
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#region Clear
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public void Clear()
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{
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keys.Clear();
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}
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#endregion
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#region Contains
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public bool Contains(CurveKey item)
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{
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return keys.Contains(item);
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}
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#endregion
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#region CopyTo
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public void CopyTo(CurveKey[] array, int arrayIndex)
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{
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keys.CopyTo(array, arrayIndex);
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}
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#endregion
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#region Remove
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public bool Remove(CurveKey item)
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{
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return keys.Remove(item);
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}
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#endregion
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#region RemoveAt
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public void RemoveAt(int index)
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{
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keys.RemoveAt(index);
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}
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#endregion
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#region IndexOf
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public int IndexOf(CurveKey item)
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{
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return keys.IndexOf(item);
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}
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#endregion
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#region Clone
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public CurveKeyCollection Clone()
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{
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CurveKeyCollection result = new CurveKeyCollection();
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foreach (CurveKey key in this.keys)
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result.Add(key);
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return result;
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}
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#endregion
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#region GetEnumerator
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public IEnumerator<CurveKey> GetEnumerator()
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{
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return keys.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return ((IEnumerable)keys).GetEnumerator();
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}
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#endregion
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}
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}
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