- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
127 lines
2.3 KiB
C#
127 lines
2.3 KiB
C#
using System;
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using System.IO;
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using ANX.Framework.Audio;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.SoundSystem;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.SoundSystem.Windows.XAudio
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{
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public class Creator : ISoundSystemCreator
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{
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#region Public
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#region Name
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public string Name
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{
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get { return "XAudio"; }
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}
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#endregion
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#region Priority
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public int Priority
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{
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get { return 10; }
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}
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#endregion
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#region IsSupported
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public bool IsSupported
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{
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get
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{
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//TODO: this is just a very basic version of test for support
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return OSInformation.IsWindows;
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}
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}
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#endregion
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#endregion
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#region RegisterCreator
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public void RegisterCreator(AddInSystemFactory factory)
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{
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factory.AddCreator(this);
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}
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#endregion
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#region ISoundSystemCreator Member
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public float DistanceScale
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public float DopplerScale
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public float MasterVolume
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public float SpeedOfSound
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public IAudioListener CreateAudioListener()
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{
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throw new NotImplementedException();
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}
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public IAudioEmitter CreateAudioEmitter()
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{
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throw new NotImplementedException();
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}
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public ISoundEffect CreateSoundEffect(SoundEffect parent, Stream stream)
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{
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throw new NotImplementedException();
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}
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public ISoundEffect CreateSoundEffect(SoundEffect parent, byte[] buffer, int offset, int count, int sampleRate, AudioChannels channels, int loopStart, int loopLength)
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{
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throw new NotImplementedException();
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}
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public ISoundEffectInstance CreateSoundEffectInstance(ISoundEffect nativeSoundEffect)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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