- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
95 lines
2.9 KiB
C#
95 lines
2.9 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using ANX.Framework.Input;
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using SharpDX.DirectInput;
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using System.Runtime.InteropServices;
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using ANX.Framework;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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using MouseX = SharpDX.DirectInput.Mouse;
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namespace ANX.InputDevices.Windows.XInput
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{
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class Mouse : IMouse
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{
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#region Interop
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[DllImport("user32.dll")]
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static extern bool GetCursorPos(ref Point lpPoint);
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[DllImport("user32.dll")]
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static extern void SetCursorPos(int x, int y);
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[DllImport("user32.dll")]
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static extern bool ScreenToClient(IntPtr hWnd, ref Point lpPoint);
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#endregion // Interop
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#region Private Members
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private DirectInput directInput;
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private MouseX mouse;
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#endregion // Private Members
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public IntPtr WindowHandle
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{
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get;
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set;
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}
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public Mouse()
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{
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this.directInput = new DirectInput();
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this.mouse = new MouseX(this.directInput);
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this.mouse.Properties.AxisMode = DeviceAxisMode.Absolute;
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this.mouse.Acquire();
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}
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public ANX.Framework.Input.MouseState GetState()
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{
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var state = this.mouse.GetCurrentState();
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Point cursorPos = new Point();
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GetCursorPos(ref cursorPos);
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if (WindowHandle != IntPtr.Zero)
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{
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ScreenToClient(WindowHandle, ref cursorPos);
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}
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state.X = cursorPos.X;
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state.Y = cursorPos.Y;
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ButtonState left = new ButtonState();
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ButtonState middle = new ButtonState();
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ButtonState right = new ButtonState();
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ButtonState x1 = new ButtonState();
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ButtonState x2 = new ButtonState();
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if(state.Buttons[0]){left=ButtonState.Pressed;}
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if(state.Buttons[1]){middle=ButtonState.Pressed;}
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if(state.Buttons[2]){right=ButtonState.Pressed;}
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if(state.Buttons[3]){x1=ButtonState.Pressed;}
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if(state.Buttons[4]){x2=ButtonState.Pressed;}
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return new ANX.Framework.Input.MouseState(state.X,state.Y,state.Z,left,middle,right,x1,x2);
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}
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public void SetPosition(int x, int y)
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{
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Point currentPosition = new Point(x, y);
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GetCursorPos(ref currentPosition);
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if (WindowHandle != IntPtr.Zero)
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{
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ScreenToClient(WindowHandle, ref currentPosition);
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}
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SetCursorPos(currentPosition.X, currentPosition.Y);
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}
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}
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}
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