SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

86 lines
2.6 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.InputDevices;
using ANX.Framework.NonXNA;
using SharpDX.DirectInput;
using DXKeyboard=SharpDX.DirectInput.Keyboard;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.InputDevices.Windows.XInput
{
public class Keyboard : IKeyboard
{
#region Private Members
private DirectInput directInput;
private DXKeyboard nativeKeyboard;
private KeyboardState nativeState;
#endregion // Private Members
public IntPtr WindowHandle
{
get;
set;
}
public Keyboard()
{
this.nativeState = new KeyboardState();
}
public Framework.Input.KeyboardState GetState(Framework.PlayerIndex playerIndex)
{
//TODO: prevent new
// only available on XBox, behaviour regarding MSDN: empty keystate
return new Framework.Input.KeyboardState(new Framework.Input.Keys[0]);
}
public Framework.Input.KeyboardState GetState()
{
if (this.nativeKeyboard == null && this.WindowHandle != null && this.WindowHandle != IntPtr.Zero)
{
this.directInput = new DirectInput();
this.nativeKeyboard = new DXKeyboard(this.directInput);
this.nativeKeyboard.SetCooperativeLevel(this.WindowHandle, CooperativeLevel.NonExclusive | CooperativeLevel.Background);
this.nativeKeyboard.Acquire();
}
if (this.nativeKeyboard != null)
{
nativeKeyboard.GetCurrentState(ref this.nativeState);
if (this.nativeState.PressedKeys.Count > 0)
{
return FormatConverter.Translate(this.nativeState);
}
}
return new Framework.Input.KeyboardState(new Framework.Input.Keys[0]);
}
public void Dispose()
{
if (this.nativeKeyboard != null)
{
this.nativeKeyboard.Unacquire();
this.nativeKeyboard.Dispose();
this.nativeKeyboard = null;
}
if (this.directInput != null)
{
this.directInput.Dispose();
this.directInput = null;
}
}
}
}