- Implemented AlphaTestEffect and EnvironmentMapEffect classes - Added a lightmap.png and improved the DualTextureSample to show the real deal - Removed old Metro configurations from csproj-files and converted them anew - Added DualTextureSample to SampleCatalog.xml - Fixed a compile error in the PsVitaGameTimer - PsVitaConverter now removes the not available System.Net reference from projects
9 lines
704 B
XML
9 lines
704 B
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Build License="../doc/license.txt"
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Target="../RenderSystems/ANX.RenderSystem.Windows.Metro/ShaderByteCode.cs"
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Namespace="ANX.RenderSystem.Windows.Metro">
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<Shader Type="SpriteBatch" Source="../Shader/Metro/SpriteBatch.fx" RenderSystem="ANX.RenderSystem.Windows.Metro" />
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<Shader Type="DualTextureEffect" Source="../Shader/Metro/DualTexture.fx" RenderSystem="ANX.RenderSystem.Windows.Metro" />
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<Shader Type="AlphaTestEffect" Source="../Shader/Metro/AlphaTest.fx" RenderSystem="ANX.RenderSystem.Windows.Metro" />
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<Shader Type="EnvironmentMapEffect" Source="../Shader/Metro/EnvironmentMap.fx" RenderSystem="ANX.RenderSystem.Windows.Metro" />
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</Build> |