SND\AstrorEnales_cp 0ef016dc71 - Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
- Implemented AlphaTestEffect and EnvironmentMapEffect classes
- Added a lightmap.png and improved the DualTextureSample to show the real deal
- Removed old Metro configurations from csproj-files and converted them anew
- Added DualTextureSample to SampleCatalog.xml
- Fixed a compile error in the PsVitaGameTimer
- PsVitaConverter now removes the not available System.Net reference from projects
2012-09-09 07:55:45 +00:00

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<?xml version="1.0" encoding="utf-8" ?>
<Build License="../doc/license.txt"
Target="../RenderSystems/ANX.RenderSystem.Windows.Metro/ShaderByteCode.cs"
Namespace="ANX.RenderSystem.Windows.Metro">
<Shader Type="SpriteBatch" Source="../Shader/Metro/SpriteBatch.fx" RenderSystem="ANX.RenderSystem.Windows.Metro" />
<Shader Type="DualTextureEffect" Source="../Shader/Metro/DualTexture.fx" RenderSystem="ANX.RenderSystem.Windows.Metro" />
<Shader Type="AlphaTestEffect" Source="../Shader/Metro/AlphaTest.fx" RenderSystem="ANX.RenderSystem.Windows.Metro" />
<Shader Type="EnvironmentMapEffect" Source="../Shader/Metro/EnvironmentMap.fx" RenderSystem="ANX.RenderSystem.Windows.Metro" />
</Build>