SND\AstrorEnales_cp 0ef016dc71 - Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
- Implemented AlphaTestEffect and EnvironmentMapEffect classes
- Added a lightmap.png and improved the DualTextureSample to show the real deal
- Removed old Metro configurations from csproj-files and converted them anew
- Added DualTextureSample to SampleCatalog.xml
- Fixed a compile error in the PsVitaGameTimer
- PsVitaConverter now removes the not available System.Net reference from projects
2012-09-09 07:55:45 +00:00

53 lines
1.2 KiB
HLSL

// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
struct VertexShaderInput
{
float4 Position : POSITION0;
float4 Color : Color0;
};
struct VertexShaderOutput
{
float4 Position : POSITION0;
};
struct PixelShaderOutput
{
float4 Color0 : SV_TARGET0;
float4 Color1 : SV_TARGET1;
float4 Color2 : SV_TARGET2;
float4 Color3 : SV_TARGET3;
};
VertexShaderOutput VertexShaderFunction(VertexShaderInput input)
{
VertexShaderOutput output;
output.Position = input.Position;
return output;
}
PixelShaderOutput PixelShaderFunction(VertexShaderOutput input)
{
PixelShaderOutput output;
output.Color0 = float4(1, 0, 0, 1);
output.Color1 = float4(0, 1, 0, 1);
output.Color2 = float4(0, 0, 1, 1);
output.Color3 = float4(0.5, 0, 0.5, 1);
return output;
}
technique10 Technique1
{
pass Pass1
{
// TODO: Stellen Sie Renderstates hier ein.
VertexShader = compile vs_4_0 VertexShaderFunction();
PixelShader = compile ps_4_0 PixelShaderFunction();
}
}