131 lines
5.4 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
using ANX.Framework.Input;
using System.IO;
#endregion
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.InputSystem.Recording
{
[Flags]
public enum MouseRecordInfo : byte
{
LeftButton = 1,
RightButton = 2,
MiddleButton = 4,
X1Button = 8,
X2Button = 16,
ScrollWheel = 32,
XPosition = 64,
YPosition = 128,
LRMButtons = LeftButton | RightButton | MiddleButton,
XButtons = X1Button | X2Button,
AllButtons = LRMButtons | XButtons,
Position = XPosition | YPosition,
All = AllButtons | Position | ScrollWheel
}
/// <summary>
/// Wrapper arround another IGamePad, will record all inputs and allows playback.
/// </summary>
public class RecordingMouse : RecordableDevice, IMouse
{
public IntPtr WindowHandle { get; set; }
public MouseState GetState()
{
throw new NotImplementedException();
}
public void SetPosition(int x, int y)
{
throw new NotImplementedException();
}
public void Initialize(MouseRecordInfo info)
{
base.Initialize();
}
public void Initialize(MouseRecordInfo info, Stream bufferStream)
{
base.Initialize(bufferStream);
}
private int GetPaketSize(MouseRecordInfo info)
{
int ret = 0; //TODO: Pack the bools in one byte to save space sizeof(bool) == sizeof(byte)!
if (info.HasFlag(MouseRecordInfo.LeftButton))
ret += sizeof(bool);
if (info.HasFlag(MouseRecordInfo.RightButton))
ret += sizeof(bool);
if (info.HasFlag(MouseRecordInfo.MiddleButton))
ret += sizeof(bool);
if (info.HasFlag(MouseRecordInfo.X1Button))
ret += sizeof(bool);
if (info.HasFlag(MouseRecordInfo.X2Button))
ret += sizeof(bool);
if (info.HasFlag(MouseRecordInfo.XPosition))
ret += sizeof(int);
if (info.HasFlag(MouseRecordInfo.YPosition))
ret += sizeof(int);
if (info.HasFlag(MouseRecordInfo.ScrollWheel))
ret += sizeof(int);
return ret;
}
}
}