131 lines
5.2 KiB
C#
131 lines
5.2 KiB
C#
#region Using Statements
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using ANX.Framework;
|
|
using ANX.Framework.Graphics;
|
|
using ANX.Framework.Input;
|
|
#endregion // Using Statements
|
|
|
|
#region License
|
|
|
|
//
|
|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
|
//
|
|
// This file is released under the Ms-PL license.
|
|
//
|
|
//
|
|
//
|
|
// Microsoft Public License (Ms-PL)
|
|
//
|
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
|
// If you do not accept the license, do not use the software.
|
|
//
|
|
// 1.Definitions
|
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
|
// here as under U.S. copyright law.
|
|
// A "contribution" is the original software, or any additions or changes to the software.
|
|
// A "contributor" is any person that distributes its contribution under this license.
|
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
|
//
|
|
// 2.Grant of Rights
|
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
|
// or any derivative works that you create.
|
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
|
// in the software or derivative works of the contribution in the software.
|
|
//
|
|
// 3.Conditions and Limitations
|
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
|
// patent license from such contributor to the software ends automatically.
|
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
|
// notices that are present in the software.
|
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
|
// object code form, you may only do so under a license that complies with this license.
|
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
|
// particular purpose and non-infringement.
|
|
|
|
#endregion // License
|
|
|
|
namespace WindowsGame1
|
|
{
|
|
/// <summary>
|
|
/// This is the main type for your game
|
|
/// </summary>
|
|
public class Game1 : ANX.Framework.Game
|
|
{
|
|
GraphicsDeviceManager graphics;
|
|
SpriteBatch spriteBatch;
|
|
|
|
public Game1()
|
|
{
|
|
graphics = new GraphicsDeviceManager(this);
|
|
Content.RootDirectory = "SampleContent";
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allows the game to perform any initialization it needs to before starting to run.
|
|
/// This is where it can query for any required services and load any non-graphic
|
|
/// related content. Calling base.Initialize will enumerate through any components
|
|
/// and initialize them as well.
|
|
/// </summary>
|
|
protected override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
}
|
|
|
|
/// <summary>
|
|
/// LoadContent will be called once per game and is the place to load
|
|
/// all of your content.
|
|
/// </summary>
|
|
protected override void LoadContent()
|
|
{
|
|
// Create a new SpriteBatch, which can be used to draw textures.
|
|
spriteBatch = new SpriteBatch(GraphicsDevice);
|
|
}
|
|
|
|
/// <summary>
|
|
/// UnloadContent will be called once per game and is the place to unload
|
|
/// all content.
|
|
/// </summary>
|
|
protected override void UnloadContent()
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allows the game to run logic such as updating the world,
|
|
/// checking for collisions, gathering input, and playing audio.
|
|
/// </summary>
|
|
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
|
protected override void Update(GameTime gameTime)
|
|
{
|
|
// Allows the game to exit
|
|
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
|
{
|
|
this.Exit();
|
|
}
|
|
|
|
base.Update(gameTime);
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is called when the game should draw itself.
|
|
/// </summary>
|
|
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
|
protected override void Draw(GameTime gameTime)
|
|
{
|
|
GraphicsDevice.Clear(Color.CornflowerBlue);
|
|
|
|
base.Draw(gameTime);
|
|
}
|
|
}
|
|
}
|