anx.framework/RenderSystems/ANX.RenderSystem.Windows.Metro/ANX.RenderSystem.Windows.Metro.csproj
Glatzemann 7b1c3d402c - added the RenderSystem.Windows.Metro with a bunch of new files (NOT WORKING currently)
- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
2012-02-21 07:52:20 +00:00

85 lines
3.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{FFA7FF96-572C-4284-AB4D-E8B5539565F3}</ProjectGuid>
<OutputType>appcontainerexe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ANX.RenderSystem.Windows.Metro</RootNamespace>
<AssemblyName>ANX.RenderSystem.Windows.Metro</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;METRO</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\bin\Release\</OutputPath>
<DefineConstants>TRACE;METRO</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="BlendState_Metro.cs" />
<Compile Include="Creator.cs" />
<Compile Include="DepthStencilState_Metro.cs" />
<Compile Include="EffectParameter_Metro.cs" />
<Compile Include="EffectPass_Metro.cs" />
<Compile Include="EffectTechnique_Metro.cs" />
<Compile Include="Effect_Metro.cs" />
<Compile Include="FormatConverter.cs" />
<Compile Include="GraphicsDeviceWindowsMetro.cs" />
<Compile Include="IndexBuffer_Metro.cs" />
<Compile Include="NativeMethods.cs" />
<Compile Include="RasterizerState_Metro.cs" />
<Compile Include="RenderTarget2D_Metro.cs" />
<Compile Include="SamplerState_Metro.cs" />
<Compile Include="ShaderByteCode.cs" />
<Compile Include="Texture2D_Metro.cs" />
<Compile Include="VertexBuffer_Metro.cs" />
<Compile Include="WindowsGameHost.cs" />
<Compile Include="WindowsGameWindow.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="SharpDX">
<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.D3DCompiler">
<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.D3DCompiler.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11">
<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI">
<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.DXGI.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v1.0\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>