SND\AstrorEnales_cp 9200286a83 - Implemented TouchPanel classes and added native TouchPanel interface
- Started PsVita Input project and implemented Touch and GamePad so far
- Added OpenALAudioListener
2012-08-22 09:51:35 +00:00

203 lines
3.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input.Touch
{
public struct TouchCollection : IList<TouchLocation>, ICollection<TouchLocation>, IEnumerable<TouchLocation>, IEnumerable
{
#region Enumerator (helper struct)
public struct Enumerator : IEnumerator<TouchLocation>, IDisposable, IEnumerator
{
private TouchCollection collection;
private int position;
public TouchLocation Current
{
get
{
return this.collection[this.position];
}
}
object IEnumerator.Current
{
get
{
return this.Current;
}
}
internal Enumerator(TouchCollection collection)
{
this.collection = collection;
this.position = -1;
}
public bool MoveNext()
{
this.position++;
if (this.position >= this.collection.Count)
{
this.position = this.collection.Count;
return false;
}
return true;
}
void IEnumerator.Reset()
{
this.position = -1;
}
public void Dispose()
{
}
}
#endregion
#region Private
private List<TouchLocation> locations;
#endregion
#region Public (TODO)
public TouchLocation this[int index]
{
get
{
return locations[index];
}
set
{
locations[index] = value;
}
}
public int Count
{
get
{
return locations.Count;
}
}
public bool IsConnected
{
get
{
throw new NotImplementedException();
}
}
public bool IsReadOnly
{
get
{
throw new NotImplementedException();
}
}
#endregion
#region Constructor
public TouchCollection(TouchLocation[] touches)
{
locations = new List<TouchLocation>(touches);
}
#endregion
#region IndexOf
public int IndexOf(TouchLocation item)
{
return locations.IndexOf(item);
}
#endregion
#region Insert
public void Insert(int index, TouchLocation item)
{
locations.Insert(index, item);
}
#endregion
#region RemoveAt
public void RemoveAt(int index)
{
locations.RemoveAt(index);
}
#endregion
#region Add
public void Add(TouchLocation item)
{
locations.Add(item);
}
#endregion
#region Clear
public void Clear()
{
locations.Clear();
}
#endregion
#region Contains
public bool Contains(TouchLocation item)
{
return locations.Contains(item);
}
#endregion
#region CopyTo
public void CopyTo(TouchLocation[] array, int arrayIndex)
{
locations.CopyTo(array, arrayIndex);
}
#endregion
#region FindById
public bool FindById(int id, out TouchLocation touchLocation)
{
foreach (var location in locations)
{
if (location.Id == id)
{
touchLocation = location;
return true;
}
}
touchLocation = default(TouchLocation);
return false;
}
#endregion
#region Remove
public bool Remove(TouchLocation item)
{
return locations.Remove(item);
}
#endregion
#region GetEnumerator
public Enumerator GetEnumerator()
{
return new Enumerator(this);
}
IEnumerator<TouchLocation> IEnumerable<TouchLocation>.GetEnumerator()
{
return new Enumerator(this);
}
IEnumerator IEnumerable.GetEnumerator()
{
return new Enumerator(this);
}
#endregion
}
}