SND\AstrorEnales_cp e1a2a05e88 - Implemented DualTexture.fx shader for Dx11 and Metro (Metro untested atm)
- Fixed that multiple techniques can be used in the Dx11 rendersystem
2012-09-05 20:17:34 +00:00

13 lines
479 B
XML

<?xml version="1.0" encoding="utf-8" ?>
<Build License="../doc/license.txt"
Target="../RenderSystems/ANX.RenderSystem.Windows.Metro/ShaderByteCode.cs"
Namespace="ANX.RenderSystem.Windows.Metro">
<Shader Type="SpriteBatch"
Source="../Shader/Metro/SpriteBatch.fx"
RenderSystem="ANX.RenderSystem.Windows.Metro"
/>
<Shader Type="DualTextureEffect"
Source="../Shader/Metro/DualTexture.fx"
RenderSystem="ANX.RenderSystem.Windows.Metro"
/>
</Build>