- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
89 lines
1.8 KiB
C#
89 lines
1.8 KiB
C#
using System;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Audio
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{
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public struct RendererDetail
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{
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#region Private
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private string friendlyName;
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private string rendererId;
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#endregion
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#region Public
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public string FriendlyName
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{
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get
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{
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return friendlyName;
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}
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}
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public string RendererId
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{
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get
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{
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return rendererId;
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}
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}
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#endregion
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#region Constructor
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internal RendererDetail(string setFriendlyName, string setRendererId)
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{
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friendlyName = setFriendlyName;
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rendererId = setRendererId;
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}
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#endregion
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#region GetHashCode
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public override int GetHashCode()
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{
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int hash1 = String.IsNullOrEmpty(friendlyName) ?
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0 :
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friendlyName.GetHashCode();
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int hash2 = String.IsNullOrEmpty(rendererId) ?
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0 :
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rendererId.GetHashCode();
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return hash1 ^ hash2;
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}
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#endregion
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#region ToString
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public override string ToString()
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{
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return base.ToString();
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}
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#endregion
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#region Equality
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public override bool Equals(object obj)
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{
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if (obj != null && obj is RendererDetail)
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{
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return this == (RendererDetail)obj;
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}
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return false;
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}
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public static bool operator ==(RendererDetail lhs, RendererDetail rhs)
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{
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return lhs.friendlyName.Equals(rhs.friendlyName) &&
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lhs.rendererId.Equals(rhs.rendererId);
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}
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public static bool operator !=(RendererDetail lhs, RendererDetail rhs)
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{
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return lhs.friendlyName.Equals(rhs.friendlyName) == false ||
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lhs.rendererId.Equals(rhs.rendererId) == false;
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}
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#endregion
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}
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}
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