anx.framework/shader/DX10/SpriteBatch.fx

46 lines
1.1 KiB
HLSL

// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
uniform extern float4x4 MatrixTransform;
Texture2D<float4> Texture : register(t0);
sampler TextureSampler : register(s0);
struct VertexShaderInput
{
float4 pos : POSITION;
float4 col : COLOR;
float2 tex : TEXCOORD0;
};
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float4 col : COLOR;
float2 tex : TEXCOORD0;
};
PixelShaderInput SpriteVertexShader(VertexShaderInput input)
{
PixelShaderInput output;
output.pos = mul(input.pos, MatrixTransform);
output.col = input.col;
output.tex = input.tex;
return output;
}
float4 SpritePixelShader(PixelShaderInput input) : SV_Target
{
return Texture.Sample(TextureSampler, input.tex) * input.col;
}
technique10 SpriteTechnique
{
pass SpriteColorPass
{
SetVertexShader(CompileShader(vs_4_0, SpriteVertexShader()));
SetPixelShader(CompileShader(ps_4_0, SpritePixelShader()));
}
}