added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
17 lines
548 B
XML
17 lines
548 B
XML
<?xml version="1.0"?>
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<project name="NAnt Examples" default="build">
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<target name="*">
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<nant target="${target::get-current-target()}">
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<buildfiles>
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<include name="**/*.build" />
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<!-- avoid recursive execution of current build file -->
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<exclude name="${project::get-buildfile-path()}" />
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<exclude name="ScriptTask/script-sample.build" />
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<exclude name="Solution/**/*.build"/>
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</buildfiles>
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</nant>
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</target>
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</project>
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