anx.framework/build/ANX.RenderSystem.build

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<project name="ANX.Framework RenderSystem" default="rendersystem" basedir="./">
<target name="rendersystem" description="Build ANX.Framework RenderSystems">
<!-- default windows fileset -->
<fileset id="rendersystem_files" basedir="../RenderSystems/">
<include name="**/*.csproj" />
<exclude name="**/*PSVita*.csproj" />
<exclude name="**/*Metro*.csproj" />
<exclude name="**/*Linux*.csproj" />
</fileset>
<if test="${project.anx.linux}">
<fileset id="rendersystem_files" basedir="../RenderSystems/">
<include name="**/*GL*_Linux.csproj" />
</fileset>
</if>
<if test="${project.anx.psvita}">
<fileset id="rendersystem_files" basedir="../RenderSystems/">
<include name="**/*.PSVITA*_PSVITA.csproj" />
</fileset>
</if>
<if test="${project.anx.metro}">
<fileset id="rendersystem_files" basedir="../RenderSystems/">
<include name="**/*.Metro*_WindowsMetro.csproj" />
</fileset>
</if>
<foreach item="File" property="projectFile">
<in>
<items refid="rendersystem_files" />
</in>
<do>
<property name="additional_directives" value="${path::get-file-name-without-extension(projectFile)}" />
<property name="additional_directives" value="${string::replace(additional_directives, 'ANX.RenderSystem.', '')}" />
<property name="additional_directives" value="${string::replace(additional_directives, 'Windows.', '')}" />
<echo message="building: ${path::get-file-name-without-extension(projectFile)} (directives: ${additional_directives})" />
<exec program="msbuild.exe" >
<arg value="/t:Build"/>
<arg value="/p:Configuration=${build.configuration}"/>
<arg value='/p:Platform="${build.platform}"'/>
<arg value="/p:OutputPath=${build.dir.base}/${build.configuration}" />
<arg value="/p:AllowUnsafeBlocks=true" />
<arg value="/p:SolutionDir=${build.solution_dir}" />
<arg value='/p:DefineConstants="${project.anx.directives} ${additional_directives}"' />
<arg value="/clp:ErrorsOnly" />
<arg value="/nologo" />
<arg value="${projectFile}" />
</exec>
</do>
</foreach>
</target>
</project>