Replaced the old VS templates with ones that offer more flexiblity. Started replacing the Content Project for the samples with our custom project type. Inlcuded a basic not yet working AssimpImporter.
218 lines
9.1 KiB
C#
218 lines
9.1 KiB
C#
/********************************************************************************************
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Copyright (c) Microsoft Corporation
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All rights reserved.
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Microsoft Public License:
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This license governs use of the accompanying software. If you use the software, you
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accept this license. If you do not accept the license, do not use the software.
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1. Definitions
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The terms "reproduce," "reproduction," "derivative works," and "distribution" have the
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same meaning here as under U.S. copyright law.
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A "contribution" is the original software, or any additions or changes to the software.
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A "contributor" is any person that distributes its contribution under this license.
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"Licensed patents" are a contributor's patent claims that read directly on its contribution.
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2. Grant of Rights
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(A) Copyright Grant- Subject to the terms of this license, including the license conditions
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and limitations in section 3, each contributor grants you a non-exclusive, worldwide,
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royalty-free copyright license to reproduce its contribution, prepare derivative works of
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its contribution, and distribute its contribution or any derivative works that you create.
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(B) Patent Grant- Subject to the terms of this license, including the license conditions
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and limitations in section 3, each contributor grants you a non-exclusive, worldwide,
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royalty-free license under its licensed patents to make, have made, use, sell, offer for
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sale, import, and/or otherwise dispose of its contribution in the software or derivative
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works of the contribution in the software.
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3. Conditions and Limitations
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(A) No Trademark License- This license does not grant you rights to use any contributors'
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name, logo, or trademarks.
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(B) If you bring a patent claim against any contributor over patents that you claim are
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infringed by the software, your patent license from such contributor to the software ends
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automatically.
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(C) If you distribute any portion of the software, you must retain all copyright, patent,
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trademark, and attribution notices that are present in the software.
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(D) If you distribute any portion of the software in source code form, you may do so only
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under this license by including a complete copy of this license with your distribution.
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If you distribute any portion of the software in compiled or object code form, you may only
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do so under a license that complies with this license.
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(E) The software is licensed "as-is." You bear the risk of using it. The contributors give
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no express warranties, guarantees or conditions. You may have additional consumer rights
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under your local laws which this license cannot change. To the extent permitted under your
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local laws, the contributors exclude the implied warranties of merchantability, fitness for
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a particular purpose and non-infringement.
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********************************************************************************************/
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using System;
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using System.Reflection;
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using System.Globalization;
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using System.Resources;
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using System.Threading;
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namespace Microsoft.VisualStudio.Project.Samples.CustomProject
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{
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/// <summary>
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/// This class represent resource storage and management functionality.
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/// </summary>
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internal sealed class Resources
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{
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#region Constants
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internal const string Application = "Application";
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internal const string ApplicationCaption = "ApplicationCaption";
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internal const string GeneralCaption = "GeneralCaption";
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internal const string AssemblyName = "AssemblyName";
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internal const string AssemblyNameDescription = "AssemblyNameDescription";
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internal const string OutputType = "OutputType";
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internal const string OutputTypeDescription = "OutputTypeDescription";
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internal const string DefaultNamespace = "DefaultNamespace";
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internal const string DefaultNamespaceDescription = "DefaultNamespaceDescription";
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internal const string StartupObject = "StartupObject";
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internal const string StartupObjectDescription = "StartupObjectDescription";
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internal const string ApplicationIcon = "ApplicationIcon";
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internal const string ApplicationIconDescription = "ApplicationIconDescription";
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internal const string Project = "Project";
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internal const string ProjectFile = "ProjectFile";
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internal const string ProjectFileDescription = "ProjectFileDescription";
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internal const string ProjectFolder = "ProjectFolder";
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internal const string ProjectFolderDescription = "ProjectFolderDescription";
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internal const string OutputFile = "OutputFile";
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internal const string OutputFileDescription = "OutputFileDescription";
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internal const string TargetFrameworkMoniker = "TargetFrameworkMoniker";
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internal const string TargetFrameworkMonikerDescription = "TargetFrameworkMonikerDescription";
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internal const string NestedProjectFileAssemblyFilter = "NestedProjectFileAssemblyFilter";
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//internal const string MsgFailedToLoadTemplateFile = "Failed to add template file to project";
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#endregion Constants
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#region Fields
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private static Resources loader;
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private ResourceManager resourceManager;
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private static Object internalSyncObjectInstance;
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#endregion Fields
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#region Constructors
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/// <summary>
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/// Internal explicitly defined default constructor.
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/// </summary>
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internal Resources()
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{
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resourceManager = new System.Resources.ResourceManager("Microsoft.VisualStudio.Project.Samples.CustomProject.Resources",
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Assembly.GetExecutingAssembly());
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}
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#endregion Constructors
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#region Properties
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/// <summary>
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/// Gets the internal sync. object.
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/// </summary>
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private static Object InternalSyncObject
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{
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get
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{
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if(internalSyncObjectInstance == null)
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{
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Object o = new Object();
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Interlocked.CompareExchange(ref internalSyncObjectInstance, o, null);
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}
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return internalSyncObjectInstance;
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}
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}
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/// <summary>
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/// Gets information about a specific culture.
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/// </summary>
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private static CultureInfo Culture
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{
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get { return null/*use ResourceManager default, CultureInfo.CurrentUICulture*/; }
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}
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/// <summary>
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/// Gets convenient access to culture-specific resources at runtime.
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/// </summary>
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public static ResourceManager ResourceManager
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{
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get
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{
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return GetLoader().resourceManager;
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}
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}
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#endregion Properties
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#region Public Implementation
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/// <summary>
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/// Provide access to resource string value.
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/// </summary>
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/// <param name="name">Received string name.</param>
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/// <param name="args">Arguments for the String.Format method.</param>
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/// <returns>Returns resources string value or null if error occured.</returns>
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public static string GetString(string name, params object[] args)
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{
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Resources resourcesInstance = GetLoader();
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if(resourcesInstance == null)
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{
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return null;
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}
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string res = resourcesInstance.resourceManager.GetString(name, Resources.Culture);
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if(args != null && args.Length > 0)
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{
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return String.Format(CultureInfo.CurrentCulture, res, args);
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}
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else
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{
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return res;
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}
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}
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/// <summary>
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/// Provide access to resource string value.
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/// </summary>
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/// <param name="name">Received string name.</param>
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/// <returns>Returns resources string value or null if error occured.</returns>
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public static string GetString(string name)
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{
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Resources resourcesInstance = GetLoader();
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if(resourcesInstance == null)
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{
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return null;
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}
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return resourcesInstance.resourceManager.GetString(name, Resources.Culture);
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}
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/// <summary>
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/// Provide access to resource object value.
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/// </summary>
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/// <param name="name">Received object name.</param>
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/// <returns>Returns resources object value or null if error occured.</returns>
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public static object GetObject(string name)
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{
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Resources resourcesInstance = GetLoader();
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if(resourcesInstance == null)
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{
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return null;
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}
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return resourcesInstance.resourceManager.GetObject(name, Resources.Culture);
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}
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#endregion Methods
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#region Private Implementation
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private static Resources GetLoader()
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{
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if(loader == null)
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{
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lock(InternalSyncObject)
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{
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if(loader == null)
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{
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loader = new Resources();
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}
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}
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}
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return loader;
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}
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#endregion
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}
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}
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