Konstantin Koch 8287c54432 Included the Visual Studio extension and made the necessary changes to make it run.
Replaced the old VS templates with ones that offer more flexiblity.
Started replacing the Content Project for the samples with our custom project type.
Inlcuded a basic not yet working AssimpImporter.
2015-04-08 14:50:03 +02:00

197 lines
8.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AnxFrameworkAssembliesRedirected" xml:space="preserve">
<value>The assembly "{0}" will be redirected to a custom assembly of the ANX Visual Studio extension.</value>
</data>
<data name="AssetName" xml:space="preserve">
<value>Asset Name</value>
</data>
<data name="AssetNameDescription" xml:space="preserve">
<value>The name that will be used to reference this content at runtime.</value>
</data>
<data name="BrowseAnxFrameworkDirectory" xml:space="preserve">
<value>Browse ANX Framework directory</value>
</data>
<data name="BrowseOutputDirectory" xml:space="preserve">
<value>Browse output directory</value>
</data>
<data name="Building" xml:space="preserve">
<value>Building</value>
<comment>Output window title</comment>
</data>
<data name="BuildReferences" xml:space="preserve">
<value>Build references</value>
<comment>Display name of the node for build references</comment>
</data>
<data name="ConfigurableContentProjectSettings" xml:space="preserve">
<value>Content</value>
</data>
<data name="ContentImporter" xml:space="preserve">
<value>Content Importer</value>
</data>
<data name="ContentImporterDescription" xml:space="preserve">
<value>The importer used for this piece of content during the build process.</value>
</data>
<data name="ContentProcessor" xml:space="preserve">
<value>Content Processor</value>
</data>
<data name="ContentProcessorDescription" xml:space="preserve">
<value>The processor used for this piece of content during the build process.</value>
</data>
<data name="ContentProjectSettings" xml:space="preserve">
<value>Framework</value>
</data>
<data name="Debugging" xml:space="preserve">
<value>Debugging</value>
<comment>Output window title</comment>
</data>
<data name="InstallOtherFrameworks" xml:space="preserve">
<value>Install other frameworks...</value>
</data>
<data name="InstallOtherFrameworksFWLink" xml:space="preserve">
<value>http://go.microsoft.com/fwlink/?LinkID=224419</value>
</data>
<data name="None" xml:space="preserve">
<value>(None)</value>
</data>
<data name="ParameterDefaultDescription" xml:space="preserve">
<value>The processor's {0} property is set to this value before the asset is built.</value>
</data>
<data name="PropertyDescriptorResetNotSupported" xml:space="preserve">
<value>This instance does not support ResetValue. Use CanResetValue before calling this method to see if it is supported.</value>
</data>
<data name="ContentRoot" xml:space="preserve">
<value>Content root</value>
</data>
<data name="ContentRootDescription" xml:space="preserve">
<value>Folder in the target project that will contain the compiled assets.</value>
</data>
<data name="AddBuildReferenceWindowTitle" xml:space="preserve">
<value>Add build reference</value>
</data>
<data name="Ok" xml:space="preserve">
<value>OK</value>
<comment>Used on buttons.</comment>
</data>
<data name="Cancel" xml:space="preserve">
<value>Cancel</value>
<comment>Used on buttons.</comment>
</data>
</root>