Replaced the old VS templates with ones that offer more flexiblity. Started replacing the Content Project for the samples with our custom project type. Inlcuded a basic not yet working AssimpImporter.
197 lines
8.7 KiB
XML
197 lines
8.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AnxFrameworkAssembliesRedirected" xml:space="preserve">
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<value>Die Assembly "{0}" wird umgeleitet zu einer eigenen Assembly der ANX Visual Studio Erweiterung.</value>
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</data>
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<data name="AssetName" xml:space="preserve">
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<value>Asset Name</value>
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</data>
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<data name="AssetNameDescription" xml:space="preserve">
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<value>Der Name der benutzt wird um diesen Inhalt während der Laufzeit zu referenzieren.</value>
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</data>
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<data name="BrowseAnxFrameworkDirectory" xml:space="preserve">
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<value>Browse ANX Framework directory</value>
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</data>
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<data name="BrowseOutputDirectory" xml:space="preserve">
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<value>Ausgabeverzeichnis durchsuchen</value>
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</data>
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<data name="Building" xml:space="preserve">
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<value>Erstellen</value>
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<comment>Output window title</comment>
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</data>
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<data name="BuildReferences" xml:space="preserve">
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<value>Build-Verweise</value>
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<comment>Display name of the node for build references</comment>
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</data>
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<data name="ConfigurableContentProjectSettings" xml:space="preserve">
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<value>Inhalt</value>
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</data>
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<data name="ContentImporter" xml:space="preserve">
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<value>Inhalts-Importer</value>
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</data>
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<data name="ContentImporterDescription" xml:space="preserve">
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<value>Der Importeur der für diesen Inhalt während des Build-Prozesses verwendet wird.</value>
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</data>
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<data name="ContentProcessor" xml:space="preserve">
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<value>Inhalts-Prozessor</value>
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</data>
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<data name="ContentProcessorDescription" xml:space="preserve">
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<value>Der Prozessor der für diesen Inhalt während des Build-Prozesses verwendet wird.</value>
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</data>
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<data name="ContentProjectSettings" xml:space="preserve">
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<value>Framework</value>
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</data>
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<data name="Debugging" xml:space="preserve">
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<value>Debuggen</value>
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<comment>Output window title</comment>
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</data>
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<data name="InstallOtherFrameworks" xml:space="preserve">
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<value>Installiere andere Frameworks ...</value>
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</data>
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<data name="InstallOtherFrameworksFWLink" xml:space="preserve">
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<value>http://go.microsoft.com/fwlink/?LinkID=224419</value>
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</data>
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<data name="None" xml:space="preserve">
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<value>(Keine)</value>
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</data>
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<data name="ParameterDefaultDescription" xml:space="preserve">
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<value>The processor's {0} property is set to this value before the asset is built.</value>
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</data>
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<data name="PropertyDescriptorResetNotSupported" xml:space="preserve">
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<value>This instance does not support ResetValue. Use CanResetValue before calling this method to see if it is supported.</value>
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</data>
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<data name="ContentRoot" xml:space="preserve">
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<value>Inhalts-Verzeichnis</value>
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</data>
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<data name="ContentRootDescription" xml:space="preserve">
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<value>Verzeichnis im Zielprojekt, dass die kompilierten Assets beinhält.</value>
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</data>
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<data name="AddBuildReferenceWindowTitle" xml:space="preserve">
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<value>Build-Verweis hinzufügen</value>
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</data>
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<data name="Cancel" xml:space="preserve">
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<value>Abbrechen</value>
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<comment>Used on buttons.</comment>
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</data>
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<data name="Ok" xml:space="preserve">
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<value>OK</value>
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<comment>Used on buttons.</comment>
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</data>
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</root> |