- Implemented native Song playback in OpenAL and XAudio2 - Some tweaks in the MediaPlayer and MediaQueue - Added a testmusic.ogg file to the media folder
77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
/* csvorbis
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* Copyright (C) 2000 ymnk, JCraft,Inc.
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*
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* Written by: 2000 ymnk<ymnk@jcraft.com>
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* Ported to C# from JOrbis by: Mark Crichton <crichton@gimp.org>
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*
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* Thanks go to the JOrbis team, for licencing the code under the
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* LGPL, making my job a lot easier.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public License
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* as published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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using System;
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using csogg;
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namespace csvorbis
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{
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// psychoacoustic setup
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class PsyInfo
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{
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//int athp;
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//int decayp;
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//int smoothp;
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//int noisefitp;
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//int noisefit_subblock;
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//float noisefit_threshdB;
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//float ath_att;
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//int tonemaskp;
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float[] toneatt_125Hz=new float[5];
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float[] toneatt_250Hz=new float[5];
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float[] toneatt_500Hz=new float[5];
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float[] toneatt_1000Hz=new float[5];
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float[] toneatt_2000Hz=new float[5];
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float[] toneatt_4000Hz=new float[5];
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float[] toneatt_8000Hz=new float[5];
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//int peakattp;
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float[] peakatt_125Hz=new float[5];
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float[] peakatt_250Hz=new float[5];
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float[] peakatt_500Hz=new float[5];
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float[] peakatt_1000Hz=new float[5];
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float[] peakatt_2000Hz=new float[5];
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float[] peakatt_4000Hz=new float[5];
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float[] peakatt_8000Hz=new float[5];
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//int noisemaskp;
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float[] noiseatt_125Hz=new float[5];
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float[] noiseatt_250Hz=new float[5];
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float[] noiseatt_500Hz=new float[5];
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float[] noiseatt_1000Hz=new float[5];
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float[] noiseatt_2000Hz=new float[5];
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float[] noiseatt_4000Hz=new float[5];
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float[] noiseatt_8000Hz=new float[5];
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//float max_curve_dB;
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//float attack_coeff;
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//float decay_coeff;
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internal void free(){}
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}
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} |