Glatzemann 99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{ABECEC14-6BF4-4432-833C-69714EB4E8E6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OggUtils</RootNamespace>
<AssemblyName>OggUtils</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="csogg\Buffer.cs" />
<Compile Include="csogg\Packet.cs" />
<Compile Include="csogg\Page.cs" />
<Compile Include="csogg\StreamState.cs" />
<Compile Include="csogg\SyncState.cs" />
<Compile Include="csvorbis\AllocChain.cs" />
<Compile Include="csvorbis\Block.cs" />
<Compile Include="csvorbis\CodeBook.cs" />
<Compile Include="csvorbis\Comment.cs" />
<Compile Include="csvorbis\csorbisException.cs" />
<Compile Include="csvorbis\Drft.cs" />
<Compile Include="csvorbis\DspState.cs" />
<Compile Include="csvorbis\EncodeAuxNearestMatch.cs" />
<Compile Include="csvorbis\EncodeAuxThreshMatch.cs" />
<Compile Include="csvorbis\Floor0.cs" />
<Compile Include="csvorbis\Floor1.cs" />
<Compile Include="csvorbis\FuncFloor.cs" />
<Compile Include="csvorbis\FuncMapping.cs" />
<Compile Include="csvorbis\FuncResidue.cs" />
<Compile Include="csvorbis\FuncTime.cs" />
<Compile Include="csvorbis\Info.cs" />
<Compile Include="csvorbis\InfoMode.cs" />
<Compile Include="csvorbis\Lookup.cs" />
<Compile Include="csvorbis\Lpc.cs" />
<Compile Include="csvorbis\Lsp.cs" />
<Compile Include="csvorbis\Mapping0.cs" />
<Compile Include="csvorbis\Mdct.cs" />
<Compile Include="csvorbis\PsyInfo.cs" />
<Compile Include="csvorbis\PsyLook.cs" />
<Compile Include="csvorbis\Residue0.cs" />
<Compile Include="csvorbis\Residue1.cs" />
<Compile Include="csvorbis\Residue2.cs" />
<Compile Include="csvorbis\StaticCodeBook.cs" />
<Compile Include="csvorbis\Time0.cs" />
<Compile Include="csvorbis\VorbisFile.cs" />
<Compile Include="OggInputStream.cs" />
<Compile Include="OggStreamingData.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>