- Implemented nearly all classes in the Media namespace side by side with the Windows implementation - Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour - Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
186 lines
5.7 KiB
C#
186 lines
5.7 KiB
C#
using System;
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using System.IO;
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using ANX.Framework.Audio;
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using ANX.Framework.Media;
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using ANX.Framework.NonXNA.Development;
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using ANX.Framework.NonXNA.SoundSystem;
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using OggUtils;
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using OpenTK.Audio.OpenAL;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.SoundSystem.OpenAL
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{
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[Developer("AstrorEnales")]
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public class OpenALSong : ISong
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{
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private FileStream oggFileStream;
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private OggInputStream oggStream;
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private int[] bufferHandles;
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private int sourceHandle = InvalidHandle;
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private const int InvalidHandle = -1;
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private static readonly byte[] StreamReadBuffer = new byte[4096 * 8];
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private string filepath;
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private bool isInitialized;
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public TimeSpan Duration { get; private set; }
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public TimeSpan PlayPosition { get; private set; }
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public MediaState State { get; private set; }
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public OpenALSong(Uri uri)
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{
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filepath = uri.AbsolutePath.Replace("%20", "");
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// TODO: duration
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}
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public OpenALSong(string filepath, int duration)
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{
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this.filepath = filepath;
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Duration = new TimeSpan(0, 0, 0, 0, duration);
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}
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private void Init()
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{
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if (Path.GetExtension(filepath).ToLower() != ".ogg")
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throw new NotImplementedException("Currently only ogg playback is implemented!");
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isInitialized = true;
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PlayPosition = TimeSpan.Zero;
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State = MediaState.Stopped;
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oggFileStream = File.Open(filepath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
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oggStream = new OggInputStream(oggFileStream);
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bufferHandles = AL.GenBuffers(2);
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sourceHandle = AL.GenSource();
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}
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public void Play()
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{
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if (isInitialized == false)
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Init();
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if (State == MediaState.Playing)
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return;
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if (State == MediaState.Stopped)
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{
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Rewind();
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if (Stream(bufferHandles[0]) == false || Stream(bufferHandles[1]) == false)
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return;
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AL.SourceQueueBuffers(sourceHandle, bufferHandles.Length, bufferHandles);
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}
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AL.SourcePlay(sourceHandle);
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State = MediaState.Playing;
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}
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public void Stop()
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{
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if (State == MediaState.Stopped)
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return;
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State = MediaState.Stopped;
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AL.SourceStop(sourceHandle);
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AL.SourceUnqueueBuffers(sourceHandle, bufferHandles.Length);
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}
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public void Pause()
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{
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if (State == MediaState.Paused)
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return;
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State = MediaState.Paused;
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AL.SourcePause(sourceHandle);
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}
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public void Resume()
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{
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Play();
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}
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public void Update()
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{
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if (sourceHandle == InvalidHandle || State == MediaState.Paused)
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return;
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int processed;
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AL.GetSource(sourceHandle, ALGetSourcei.BuffersProcessed, out processed);
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while (processed-- != 0)
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{
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int buffer = AL.SourceUnqueueBuffer(sourceHandle);
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if (Stream(buffer) == false)
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{
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Stop();
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return;
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}
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AL.SourceQueueBuffer(sourceHandle, buffer);
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}
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int state;
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AL.GetSource(sourceHandle, ALGetSourcei.SourceState, out state);
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switch ((ALSourceState)state)
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{
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case ALSourceState.Stopped:
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case ALSourceState.Initial:
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State = MediaState.Stopped;
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break;
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case ALSourceState.Playing:
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State = MediaState.Playing;
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break;
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default:
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State = MediaState.Paused;
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break;
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}
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}
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internal void Rewind()
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{
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PlayPosition = TimeSpan.Zero;
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oggFileStream.Position = 0;
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oggStream = new OggInputStream(oggFileStream);
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}
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internal bool Stream(int bufferHandle)
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{
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int size = oggStream.Read(StreamReadBuffer);
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bool dataAvailable = size > 0;
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if (dataAvailable)
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{
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var channels = (AudioChannels)oggStream.Channels;
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PlayPosition = PlayPosition.Add(SoundEffect.GetSampleDuration(size, oggStream.SampleRate, channels));
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ALFormat format = oggStream.Channels > 1 ? ALFormat.Stereo16 : ALFormat.Mono16;
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AL.BufferData(bufferHandle, format, StreamReadBuffer, size, oggStream.SampleRate);
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}
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return dataAvailable;
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}
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public void GetVisualizationData(VisualizationData data)
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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if (oggFileStream != null)
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oggFileStream.Close();
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oggFileStream = null;
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oggStream = null;
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if (sourceHandle == InvalidHandle)
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return;
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AL.SourceStop(sourceHandle);
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AL.SourceUnqueueBuffers(sourceHandle, bufferHandles.Length);
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AL.DeleteSource(sourceHandle);
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sourceHandle = InvalidHandle;
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AL.DeleteBuffers(bufferHandles);
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}
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}
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}
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