- Implemented nearly all classes in the Media namespace side by side with the Windows implementation - Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour - Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
188 lines
4.9 KiB
C#
188 lines
4.9 KiB
C#
using System;
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using System.Collections.ObjectModel;
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using System.IO;
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using ANX.Framework.Audio;
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using ANX.Framework.Media;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.SoundSystem;
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using OpenTK;
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using OpenTK.Audio.OpenAL;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.SoundSystem.OpenAL
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{
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public class Creator : ISoundSystemCreator
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{
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private float currentDistanceScale;
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private float currentMasterVolume;
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#region Public
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public string Name
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{
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get { return "OpenAL"; }
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}
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public int Priority
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{
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get { return 100; }
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}
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public bool IsSupported
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{
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get
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{
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PlatformName os = OSInformation.GetName();
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return OSInformation.IsWindows ||
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os == PlatformName.Linux ||
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os == PlatformName.MacOSX;
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}
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}
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public float DistanceScale
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{
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get { return currentDistanceScale; }
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set
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{
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currentDistanceScale = value;
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// TODO: set actual property
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}
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}
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public float DopplerScale
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{
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get { return AL.Get(ALGetFloat.DopplerFactor); }
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set { AL.DopplerFactor(value); }
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}
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public float MasterVolume
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{
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get { return currentMasterVolume; }
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set
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{
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currentMasterVolume = value;
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// TODO: set actual property
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}
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}
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public float SpeedOfSound
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{
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get { return AL.Get(ALGetFloat.SpeedOfSound); }
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set { AL.SpeedOfSound(value); }
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}
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#endregion
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public Creator()
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{
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currentDistanceScale = 1f;
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currentMasterVolume = 1f;
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Init();
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}
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private static void Init()
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{
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ContextHandle context = Alc.GetCurrentContext();
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if (context.Handle == IntPtr.Zero)
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{
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string deviceName = Alc.GetString(IntPtr.Zero, AlcGetString.DefaultDeviceSpecifier);
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IntPtr deviceHandle = Alc.OpenDevice(deviceName);
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context = Alc.CreateContext(deviceHandle, new int[0]);
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}
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Alc.MakeContextCurrent(context);
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}
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#region CreateSoundEffectInstance
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public ISoundEffectInstance CreateSoundEffectInstance(ISoundEffect nativeSoundEffect)
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{
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PreventSystemChange();
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return new OpenALSoundEffectInstance(nativeSoundEffect as OpenALSoundEffect);
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}
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#endregion
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#region CreateSoundEffect
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public ISoundEffect CreateSoundEffect(SoundEffect parent, Stream stream)
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{
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PreventSystemChange();
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return new OpenALSoundEffect(stream);
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}
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public ISoundEffect CreateSoundEffect(SoundEffect parent, byte[] buffer, int offset, int count, int sampleRate,
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AudioChannels channels, int loopStart, int loopLength)
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{
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PreventSystemChange();
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return new OpenALSoundEffect(buffer, offset, count, sampleRate, channels, loopStart, loopLength);
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}
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#endregion
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#region CreateDynamicSoundEffectInstance
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public IDynamicSoundEffectInstance CreateDynamicSoundEffectInstance(int sampleRate, AudioChannels channels)
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{
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PreventSystemChange();
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return new OpenALDynamicSoundEffectInstance(sampleRate, channels);
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}
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#endregion
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#region CreateAudioListener
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public IAudioListener CreateAudioListener()
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{
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PreventSystemChange();
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return new OpenALAudioListener();
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}
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#endregion
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#region CreateAudioEmitter (TODO)
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public IAudioEmitter CreateAudioEmitter()
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{
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PreventSystemChange();
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throw new NotImplementedException();
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}
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#endregion
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#region CreateMicrophone (TODO)
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public IMicrophone CreateMicrophone(Microphone managedMicrophone)
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{
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PreventSystemChange();
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throw new NotImplementedException();
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}
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#endregion
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#region GetAllMicrophones (TODO)
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public ReadOnlyCollection<Microphone> GetAllMicrophones()
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{
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PreventSystemChange();
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throw new NotImplementedException();
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}
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#endregion
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#region GetDefaultMicrophone (TODO)
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public int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones)
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{
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PreventSystemChange();
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throw new NotImplementedException();
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}
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#endregion
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#region CreateSong
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public ISong CreateSong(Song parentSong, Uri uri)
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{
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PreventSystemChange();
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return new OpenALSong(uri);
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}
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public ISong CreateSong(Song parentSong, string filepath, int duration)
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{
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PreventSystemChange();
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return new OpenALSong(filepath, duration);
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}
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#endregion
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private static void PreventSystemChange()
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
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}
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}
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}
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