- Implemented Mipmap textures for Dx10, Dx11, GL3. Metro is implemented but has still some problems with mipmaps (probably cause of the vm) - Added Sample dds texture - Fixed compiler error in MetroGameTimer
25 lines
575 B
C#
25 lines
575 B
C#
using System;
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using ANX.Framework.NonXNA;
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namespace WindowsGame1
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{
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static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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static void Main(string[] args)
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{
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//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3");
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AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10");
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//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX11");
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using (Game1 game = new Game1())
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{
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game.Run();
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}
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}
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}
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}
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