SND\AstrorEnales_cp 0fc4409e58 - Fixed the Texture2DReader to correctly fill the texture with the mipmaps
- Implemented Mipmap textures for Dx10, Dx11, GL3. Metro is implemented but has still some problems with mipmaps (probably cause of the vm)
- Added Sample dds texture
- Fixed compiler error in MetroGameTimer
2012-09-08 09:07:23 +00:00

25 lines
575 B
C#

using System;
using ANX.Framework.NonXNA;
namespace WindowsGame1
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3");
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10");
//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX11");
using (Game1 game = new Game1())
{
game.Run();
}
}
}
}