anx.framework/Samples/SampleContent/SampleContent.cproj
Konstantin Koch d9e752b3b1 Fix AssimpImporter and that Rendersystems can be loaded when creating content files, also allows Reference and Null Device for DX
If a model was imported with TargetRealTimeMaximumQuality and then
drawn, it causes a blue screen on my system (Nvidia Geforce GTC 650,
Driver version 353.62)
Also disabled Content recreation if a content project is launched with
the visual studio debugger.
2015-11-22 14:12:43 +01:00

212 lines
9.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<ContentProject Version="1.3" Creator="" xmlns="https://anxframework.codeplex.com/AnxContentProject.xsd">
<ProjectName>SampleContent</ProjectName>
<Configurations>
<Configuration Name="Debug" Platform="Windows">
<Profile>HiDef</Profile>
<OutputPath>bin\Debug\</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="Windows">
<Profile>HiDef</Profile>
<OutputPath>bin\Release\</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="WindowsMetro">
<Profile>Reach</Profile>
<OutputPath>bin\Windows Metro\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="WindowsMetro">
<Profile>Reach</Profile>
<OutputPath>bin\Windows Metro\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="Android">
<Profile>Reach</Profile>
<OutputPath>bin\Android\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="Android">
<Profile>Reach</Profile>
<OutputPath>bin\Android\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="IOS">
<Profile>Reach</Profile>
<OutputPath>bin\iOS\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="IOS">
<Profile>Reach</Profile>
<OutputPath>bin\iOS\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="Linux">
<Profile>Reach</Profile>
<OutputPath>bin\Linux\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="Linux">
<Profile>Reach</Profile>
<OutputPath>bin\Linux\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="WindowsPhone">
<Profile>Reach</Profile>
<OutputPath>bin\Windows Phone\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="WindowsPhone">
<Profile>Reach</Profile>
<OutputPath>bin\Windows Phone\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="MacOs">
<Profile>Reach</Profile>
<OutputPath>bin\Mac OS\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="MacOs">
<Profile>Reach</Profile>
<OutputPath>bin\Mac OS\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="PsVita">
<Profile>Reach</Profile>
<OutputPath>bin\PS Vita\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="PsVita">
<Profile>Reach</Profile>
<OutputPath>bin\PS Vita\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="XBox360">
<Profile>Reach</Profile>
<OutputPath>bin\Xbox 360\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="XBox360">
<Profile>Reach</Profile>
<OutputPath>bin\Xbox 360\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="0">
<Profile>Reach</Profile>
<OutputPath>bin\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
</Configurations>
<References>
<AssemblyReference Name="ANX.Framework.Content.Pipeline.Assimp">..\..\bin\Debug\ANX.Framework.Content.Pipeline.Assimp.dll</AssemblyReference>
<AssemblyReference Name="ANX.Framework.ContentPipeline">..\..\bin\Debug\ANX.Framework.ContentPipeline.dll</AssemblyReference>
<AssemblyReference Name="ANX.InputSystem.Standard">..\..\bin\Debug\ANX.InputSystem.Standard.dll</AssemblyReference>
<AssemblyReference Name="ANX.PlatformSystem.Windows">..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</AssemblyReference>
<AssemblyReference Name="ANX.RenderSystem.Windows.DX10">..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</AssemblyReference>
<AssemblyReference Name="AssimpNet">..\..\bin\Debug\AssimpNet.dll</AssemblyReference>
</References>
<BuildItems>
<BuildItem AssetName="HardwareInstancing" Importer="EffectImporter" Processor="EffectProcessor">
<SourceFile>Effects\HardwareInstancing.fx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="MiniTri" Importer="EffectImporter" Processor="EffectProcessor">
<SourceFile>Effects\MiniTri.fx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="MRT" Importer="EffectImporter" Processor="EffectProcessor">
<SourceFile>Effects\MRT.fx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="SimpleEffect" Importer="EffectImporter" Processor="EffectProcessor">
<SourceFile>Effects\SimpleEffect.fx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="Debug" Importer="FontDescriptionImporter" Processor="FontDescriptionProcessor">
<SourceFile>Fonts\Debug.spritefont</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="ANX_vertex_color" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\ANX_vertex_color.fbx</SourceFile>
<ProcessorParams>
<Parameter Name="TextureFormat">Color</Parameter>
</ProcessorParams>
</BuildItem>
<BuildItem AssetName="Cube" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\Cube.fbx</SourceFile>
<ProcessorParams>
<Parameter Name="TextureFormat">Color</Parameter>
</ProcessorParams>
</BuildItem>
<BuildItem AssetName="Sphere" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\Sphere.fbx</SourceFile>
<ProcessorParams>
<Parameter Name="TextureFormat">Color</Parameter>
</ProcessorParams>
</BuildItem>
<BuildItem AssetName="SphereAndCube" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\SphereAndCube.fbx</SourceFile>
<ProcessorParams>
<Parameter Name="TextureFormat">Color</Parameter>
</ProcessorParams>
</BuildItem>
<BuildItem AssetName="TestGrid1024" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Models\TestGrid1024.png</SourceFile>
<ProcessorParams>
<Parameter Name="ColorKeyColor">255; 0; 255; 255</Parameter>
<Parameter Name="GenerateMipmaps">True</Parameter>
</ProcessorParams>
</BuildItem>
<BuildItem AssetName="TwoCubes" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\TwoCubes.fbx</SourceFile>
<ProcessorParams>
<Parameter Name="TextureFormat">Color</Parameter>
</ProcessorParams>
</BuildItem>
<BuildItem AssetName="testsound" Importer="WavImporter" Processor="SoundEffectProcessor">
<SourceFile>Sounds\testsound.wav</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="alpha_test" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\alpha_test.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="ANX.Framework.Logo_459x121" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\ANX.Framework.Logo_459x121.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="ANX.logo" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\ANX.logo.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="chest" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\chest.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="dds-test" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\dds-test.dds</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="DotColor4x4" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\DotColor4x4.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="DotWhiteTopLeft5x5" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\DotWhiteTopLeft5x5.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="lightmap" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\lightmap.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="stone_tile" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\stone_tile.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="Test_100x100" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\Test_100x100.png</SourceFile>
<ProcessorParams />
</BuildItem>
</BuildItems>
</ContentProject>