If a model was imported with TargetRealTimeMaximumQuality and then drawn, it causes a blue screen on my system (Nvidia Geforce GTC 650, Driver version 353.62) Also disabled Content recreation if a content project is launched with the visual studio debugger.
212 lines
9.4 KiB
XML
212 lines
9.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<ContentProject Version="1.3" Creator="" xmlns="https://anxframework.codeplex.com/AnxContentProject.xsd">
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<ProjectName>SampleContent</ProjectName>
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<Configurations>
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<Configuration Name="Debug" Platform="Windows">
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<Profile>HiDef</Profile>
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<OutputPath>bin\Debug\</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Release" Platform="Windows">
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<Profile>HiDef</Profile>
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<OutputPath>bin\Release\</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Debug" Platform="WindowsMetro">
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<Profile>Reach</Profile>
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<OutputPath>bin\Windows Metro\Debug</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Release" Platform="WindowsMetro">
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<Profile>Reach</Profile>
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<OutputPath>bin\Windows Metro\Release</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Debug" Platform="Android">
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<Profile>Reach</Profile>
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<OutputPath>bin\Android\Debug</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Release" Platform="Android">
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<Profile>Reach</Profile>
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<OutputPath>bin\Android\Release</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Debug" Platform="IOS">
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<Profile>Reach</Profile>
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<OutputPath>bin\iOS\Debug</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Release" Platform="IOS">
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<Profile>Reach</Profile>
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<OutputPath>bin\iOS\Release</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Debug" Platform="Linux">
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<Profile>Reach</Profile>
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<OutputPath>bin\Linux\Debug</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Release" Platform="Linux">
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<Profile>Reach</Profile>
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<OutputPath>bin\Linux\Release</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Debug" Platform="WindowsPhone">
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<Profile>Reach</Profile>
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<OutputPath>bin\Windows Phone\Debug</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Release" Platform="WindowsPhone">
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<Profile>Reach</Profile>
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<OutputPath>bin\Windows Phone\Release</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Debug" Platform="MacOs">
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<Profile>Reach</Profile>
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<OutputPath>bin\Mac OS\Debug</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Release" Platform="MacOs">
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<Profile>Reach</Profile>
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<OutputPath>bin\Mac OS\Release</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Debug" Platform="PsVita">
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<Profile>Reach</Profile>
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<OutputPath>bin\PS Vita\Debug</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Release" Platform="PsVita">
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<Profile>Reach</Profile>
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<OutputPath>bin\PS Vita\Release</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Debug" Platform="XBox360">
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<Profile>Reach</Profile>
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<OutputPath>bin\Xbox 360\Debug</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Release" Platform="XBox360">
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<Profile>Reach</Profile>
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<OutputPath>bin\Xbox 360\Release</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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<Configuration Name="Debug" Platform="0">
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<Profile>Reach</Profile>
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<OutputPath>bin\Debug</OutputPath>
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<CompressContent>false</CompressContent>
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</Configuration>
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</Configurations>
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<References>
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<AssemblyReference Name="ANX.Framework.Content.Pipeline.Assimp">..\..\bin\Debug\ANX.Framework.Content.Pipeline.Assimp.dll</AssemblyReference>
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<AssemblyReference Name="ANX.Framework.ContentPipeline">..\..\bin\Debug\ANX.Framework.ContentPipeline.dll</AssemblyReference>
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<AssemblyReference Name="ANX.InputSystem.Standard">..\..\bin\Debug\ANX.InputSystem.Standard.dll</AssemblyReference>
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<AssemblyReference Name="ANX.PlatformSystem.Windows">..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</AssemblyReference>
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<AssemblyReference Name="ANX.RenderSystem.Windows.DX10">..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</AssemblyReference>
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<AssemblyReference Name="AssimpNet">..\..\bin\Debug\AssimpNet.dll</AssemblyReference>
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</References>
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<BuildItems>
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<BuildItem AssetName="HardwareInstancing" Importer="EffectImporter" Processor="EffectProcessor">
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<SourceFile>Effects\HardwareInstancing.fx</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="MiniTri" Importer="EffectImporter" Processor="EffectProcessor">
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<SourceFile>Effects\MiniTri.fx</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="MRT" Importer="EffectImporter" Processor="EffectProcessor">
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<SourceFile>Effects\MRT.fx</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="SimpleEffect" Importer="EffectImporter" Processor="EffectProcessor">
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<SourceFile>Effects\SimpleEffect.fx</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="Debug" Importer="FontDescriptionImporter" Processor="FontDescriptionProcessor">
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<SourceFile>Fonts\Debug.spritefont</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="ANX_vertex_color" Importer="AssimpImporter" Processor="ModelProcessor">
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<SourceFile>Models\ANX_vertex_color.fbx</SourceFile>
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<ProcessorParams>
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<Parameter Name="TextureFormat">Color</Parameter>
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</ProcessorParams>
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</BuildItem>
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<BuildItem AssetName="Cube" Importer="AssimpImporter" Processor="ModelProcessor">
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<SourceFile>Models\Cube.fbx</SourceFile>
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<ProcessorParams>
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<Parameter Name="TextureFormat">Color</Parameter>
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</ProcessorParams>
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</BuildItem>
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<BuildItem AssetName="Sphere" Importer="AssimpImporter" Processor="ModelProcessor">
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<SourceFile>Models\Sphere.fbx</SourceFile>
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<ProcessorParams>
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<Parameter Name="TextureFormat">Color</Parameter>
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</ProcessorParams>
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</BuildItem>
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<BuildItem AssetName="SphereAndCube" Importer="AssimpImporter" Processor="ModelProcessor">
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<SourceFile>Models\SphereAndCube.fbx</SourceFile>
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<ProcessorParams>
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<Parameter Name="TextureFormat">Color</Parameter>
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</ProcessorParams>
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</BuildItem>
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<BuildItem AssetName="TestGrid1024" Importer="TextureImporter" Processor="TextureProcessor">
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<SourceFile>Models\TestGrid1024.png</SourceFile>
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<ProcessorParams>
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<Parameter Name="ColorKeyColor">255; 0; 255; 255</Parameter>
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<Parameter Name="GenerateMipmaps">True</Parameter>
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</ProcessorParams>
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</BuildItem>
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<BuildItem AssetName="TwoCubes" Importer="AssimpImporter" Processor="ModelProcessor">
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<SourceFile>Models\TwoCubes.fbx</SourceFile>
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<ProcessorParams>
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<Parameter Name="TextureFormat">Color</Parameter>
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</ProcessorParams>
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</BuildItem>
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<BuildItem AssetName="testsound" Importer="WavImporter" Processor="SoundEffectProcessor">
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<SourceFile>Sounds\testsound.wav</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="alpha_test" Importer="TextureImporter" Processor="TextureProcessor">
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<SourceFile>Textures\alpha_test.png</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="ANX.Framework.Logo_459x121" Importer="TextureImporter" Processor="TextureProcessor">
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<SourceFile>Textures\ANX.Framework.Logo_459x121.png</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="ANX.logo" Importer="TextureImporter" Processor="TextureProcessor">
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<SourceFile>Textures\ANX.logo.png</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="chest" Importer="TextureImporter" Processor="TextureProcessor">
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<SourceFile>Textures\chest.png</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="dds-test" Importer="TextureImporter" Processor="TextureProcessor">
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<SourceFile>Textures\dds-test.dds</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="DotColor4x4" Importer="TextureImporter" Processor="TextureProcessor">
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<SourceFile>Textures\DotColor4x4.png</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="DotWhiteTopLeft5x5" Importer="TextureImporter" Processor="TextureProcessor">
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<SourceFile>Textures\DotWhiteTopLeft5x5.png</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="lightmap" Importer="TextureImporter" Processor="TextureProcessor">
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<SourceFile>Textures\lightmap.png</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="stone_tile" Importer="TextureImporter" Processor="TextureProcessor">
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<SourceFile>Textures\stone_tile.png</SourceFile>
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<ProcessorParams />
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</BuildItem>
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<BuildItem AssetName="Test_100x100" Importer="TextureImporter" Processor="TextureProcessor">
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<SourceFile>Textures\Test_100x100.png</SourceFile>
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<ProcessorParams />
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</BuildItem>
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</BuildItems>
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</ContentProject> |