SND\AstrorEnales_cp bf14329432 - Implemented BasicEffect.fx for Dx10, Dx11 and Metro
- Started to work on a Sample to demonstrate all the BasicEffect possibilities
2012-09-09 14:31:03 +00:00

25 lines
756 B
C#

using System;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace DualTextureSample
{
static class Program
{
static void Main(string[] args)
{
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10");
//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX11");
//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3");
using (Game1 game = new Game1())
{
game.Run();
}
}
}
}