69 lines
2.2 KiB
C#
69 lines
2.2 KiB
C#
using System;
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using ANX.Framework.Graphics;
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using ANX.Framework.Content;
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using ANX.Framework;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace BasicEffectSample.Scenes
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{
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public class LitDiffuseNoFogScene : BaseScene
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{
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public override string Name
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{
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get { return mode + " with DiffuseColor"; }
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}
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private readonly LightingMode mode;
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public LitDiffuseNoFogScene(LightingMode setMode)
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{
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mode = setMode;
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}
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public override void Initialize(ContentManager content, GraphicsDevice graphicsDevice)
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{
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effect = new BasicEffect(graphicsDevice);
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var elements = new[]
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{
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new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
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new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0),
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};
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var declaration = new VertexDeclaration(24, elements);
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vertices = new VertexBuffer(graphicsDevice, declaration, 6, BufferUsage.WriteOnly);
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vertices.SetData(new[]
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{
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new Vector3(0f, 0f, -5f), new Vector3(-1f, 0f, 0f),
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new Vector3(0f, 0f, 5f), new Vector3(-1f, 0f, 0f),
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new Vector3(0f, 2f, -5f), Vector3.Normalize(new Vector3(-1f, 1f, 0f)),
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new Vector3(0f, 2f, 5f), Vector3.Normalize(new Vector3(-1f, 1f, 0f)),
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new Vector3(5f, 2f, -5f), new Vector3(0f, 1f, 0f),
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new Vector3(5f, 2f, 5f), new Vector3(0f, 1f, 0f),
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});
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indices = new IndexBuffer(graphicsDevice, IndexElementSize.SixteenBits, 12, BufferUsage.WriteOnly);
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indices.SetData(new ushort[] { 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3 });
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}
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public override void Draw(GraphicsDevice graphicsDevice)
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{
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SetCameraMatrices();
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effect.DiffuseColor = Color.LightGreen.ToVector3();
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effect.EmissiveColor = Color.Black.ToVector3();
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ToggleFog(false);
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EnableLightingMode(mode);
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effect.CurrentTechnique.Passes[0].Apply();
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graphicsDevice.Indices = indices;
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graphicsDevice.SetVertexBuffer(vertices);
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graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 6, 0, 4);
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}
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}
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}
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