- Refactored the metro FormatConverter - Refactored and fixed the metro index and vertex buffer - Implemented setting multiple texture parameters under metro
54 lines
2.0 KiB
C#
54 lines
2.0 KiB
C#
using System;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA.RenderSystem;
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using Dx11 = SharpDX.Direct3D11;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.Windows.Metro
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{
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public class RenderTarget2D_Metro : Texture2D_Metro, INativeRenderTarget2D, INativeTexture2D
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{
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#region Constructor
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public RenderTarget2D_Metro(GraphicsDevice graphics, int width, int height,
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bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat,
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int preferredMultiSampleCount, RenderTargetUsage usage)
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: base(graphics)
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{
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if (mipMap)
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{
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throw new NotImplementedException("creating RenderTargets with mip map not yet implemented");
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}
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this.surfaceFormat = surfaceFormat;
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var graphicsMetro = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro;
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var device = graphicsMetro.NativeDevice.NativeDevice;
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var description = new Dx11.Texture2DDescription()
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{
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Width = width,
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Height = height,
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MipLevels = 1,
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ArraySize = 1,
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Format = FormatConverter.Translate(preferredFormat),
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SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
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Usage = Dx11.ResourceUsage.Default,
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BindFlags = Dx11.BindFlags.ShaderResource | Dx11.BindFlags.RenderTarget,
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CpuAccessFlags = Dx11.CpuAccessFlags.None,
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OptionFlags = Dx11.ResourceOptionFlags.None,
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};
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this.NativeTexture = new Dx11.Texture2D(device, description);
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this.NativeShaderResourceView = new Dx11.ShaderResourceView(device, this.NativeTexture);
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// description of texture formats of DX10: http://msdn.microsoft.com/en-us/library/bb694531(v=VS.85).aspx
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// more helpfull information on DX10 textures: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205131(v=vs.85).aspx
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this.formatSize = FormatConverter.GetSurfaceFormatSize(surfaceFormat);
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}
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#endregion
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}
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}
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