Added Tests for: - DisplayMode - VertexElement - VertexPositionColor (GetHashCode still fails) - VertexPositionColorTexture (GetHashCode still fails) - VertexPositionTexture - VertexPositionNormalTexture
274 lines
8.5 KiB
C#
274 lines
8.5 KiB
C#
using System;
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using System.Collections.ObjectModel;
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using System.IO;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.RenderSystem;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.Windows.Metro
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{
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public class Creator : IRenderSystemCreator
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{
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#region Public
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public string Name
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{
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get
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{
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return "Metro";
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}
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}
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public int Priority
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{
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get
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{
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return 10;
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}
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}
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public bool IsSupported
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{
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get
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{
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return OSInformation.GetName() == PlatformName.Windows8ModernUI;
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}
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}
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#endregion
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#region CreateGraphicsDevice
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public INativeGraphicsDevice CreateGraphicsDevice(PresentationParameters presentationParameters)
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{
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PreventSystemChange();
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return new GraphicsDeviceWindowsMetro(presentationParameters);
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}
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#endregion
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#region CreateIndexBuffer
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public INativeIndexBuffer CreateIndexBuffer(GraphicsDevice graphics, IndexBuffer managedBuffer, IndexElementSize size,
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int indexCount, BufferUsage usage)
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{
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PreventSystemChange();
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return new IndexBuffer_Metro(graphics, size, indexCount, usage);
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}
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#endregion
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#region CreateVertexBuffer
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public INativeVertexBuffer CreateVertexBuffer(GraphicsDevice graphics, VertexBuffer managedBuffer,
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VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
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{
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PreventSystemChange();
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return new VertexBuffer_Metro(graphics, vertexDeclaration, vertexCount, usage);
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}
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#endregion
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#if XNAEXT
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#region CreateConstantBuffer
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public INativeConstantBuffer CreateConstantBuffer(GraphicsDevice graphics, ConstantBuffer managedBuffer,
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BufferUsage usage)
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{
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PreventSystemChange();
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throw new NotImplementedException();
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}
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#endregion
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#endif
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#region CreateEffect
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public INativeEffect CreateEffect(GraphicsDevice graphics, Effect managedEffect, Stream vertexShaderByteCode,
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Stream pixelShaderByteCode)
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{
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PreventSystemChange();
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return new Effect_Metro(graphics, managedEffect, vertexShaderByteCode, pixelShaderByteCode);
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}
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#endregion
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#region CreateEffect
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public INativeEffect CreateEffect(GraphicsDevice graphics, Effect managedEffect, Stream byteCode)
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{
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PreventSystemChange();
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return new Effect_Metro(graphics, managedEffect, byteCode);
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}
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#endregion
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#region CreateTexture
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public INativeTexture2D CreateTexture(GraphicsDevice graphics, SurfaceFormat surfaceFormat, int width, int height,
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int mipCount)
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{
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PreventSystemChange();
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return new Texture2D_Metro(graphics, width, height, surfaceFormat, mipCount);
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}
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#endregion
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#region CreateBlendState
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public INativeBlendState CreateBlendState()
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{
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PreventSystemChange();
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return new BlendState_Metro();
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}
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#endregion
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#region CreateRasterizerState
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public INativeRasterizerState CreateRasterizerState()
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{
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PreventSystemChange();
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return new RasterizerState_Metro();
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}
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#endregion
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#region CreateDepthStencilState
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public INativeDepthStencilState CreateDepthStencilState()
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{
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PreventSystemChange();
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return new DepthStencilState_Metro();
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}
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#endregion
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#region CreateSamplerState
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public INativeSamplerState CreateSamplerState()
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{
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PreventSystemChange();
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return new SamplerState_Metro();
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}
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#endregion
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#region GetShaderByteCode
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public byte[] GetShaderByteCode(PreDefinedShader type)
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{
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PreventSystemChange();
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switch (type)
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{
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case PreDefinedShader.SpriteBatch:
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return ShaderByteCode.SpriteBatchByteCode;
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case PreDefinedShader.DualTextureEffect:
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return ShaderByteCode.DualTextureEffectByteCode;
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case PreDefinedShader.AlphaTestEffect:
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return ShaderByteCode.AlphaTestEffectByteCode;
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case PreDefinedShader.EnvironmentMapEffect:
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return ShaderByteCode.EnvironmentMapEffectByteCode;
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case PreDefinedShader.BasicEffect:
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return ShaderByteCode.BasicEffectByteCode;
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case PreDefinedShader.SkinnedEffect:
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return ShaderByteCode.SkinnedEffectByteCode;
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}
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throw new NotImplementedException("ByteCode for built-in effect '" + type + "' is not yet available.");
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}
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#endregion
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public EffectSourceLanguage GetStockShaderSourceLanguage
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{
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get
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{
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return EffectSourceLanguage.HLSL_FX;
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}
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}
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#region RegisterCreator
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public void RegisterCreator(AddInSystemFactory factory)
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{
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factory.AddCreator(this);
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}
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#endregion
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#region GetAdapterList (TODO)
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public ReadOnlyCollection<GraphicsAdapter> GetAdapterList()
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{
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return new ReadOnlyCollection<GraphicsAdapter>(new GraphicsAdapter[]
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{
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new GraphicsAdapter()
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{
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IsDefaultAdapter = true
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}
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});
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/*
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SharpDX.DXGI.Factory factory = new Factory();
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List<GraphicsAdapter> adapterList = new List<GraphicsAdapter>();
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DisplayModeCollection displayModeCollection = new DisplayModeCollection();
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for (int i = 0; i < factory.GetAdapterCount(); i++)
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{
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using (Adapter adapter = factory.GetAdapter(i))
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{
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GraphicsAdapter ga = new GraphicsAdapter();
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//ga.CurrentDisplayMode = ;
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//ga.Description = ;
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ga.DeviceId = adapter.Description.DeviceId;
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ga.DeviceName = adapter.Description.Description;
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ga.IsDefaultAdapter = i == 0; //TODO: how to set default adapter?
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//ga.IsWideScreen = ;
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//ga.MonitorHandle = ;
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ga.Revision = adapter.Description.Revision;
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ga.SubSystemId = adapter.Description.SubsystemId;
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//ga.SupportedDisplayModes = ;
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ga.VendorId = adapter.Description.VendorId;
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using (Output adapterOutput = adapter.GetOutput(0))
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{
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foreach (ModeDescription modeDescription in adapterOutput.GetDisplayModeList(Format.R8G8B8A8_UNorm, DisplayModeEnumerationFlags.Interlaced))
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{
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var displayMode = new DisplayMode(modeDescription.Width, modeDescription.Height,
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DxFormatConverter.Translate(modeDescription.Format));
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displayModeCollection[displayMode.Format] = new DisplayMode[] { displayMode };
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}
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}
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ga.SupportedDisplayModes = displayModeCollection;
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adapterList.Add(ga);
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}
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}
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factory.Dispose();
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return new System.Collections.ObjectModel.ReadOnlyCollection<GraphicsAdapter>(adapterList);*/
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}
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#endregion
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#region CreateRenderTarget
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public INativeRenderTarget2D CreateRenderTarget(GraphicsDevice graphics, int width, int height, bool mipMap,
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SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount,
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RenderTargetUsage usage)
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{
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PreventSystemChange();
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return new RenderTarget2D_Metro(graphics, width, height, mipMap, preferredFormat, preferredDepthFormat,
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preferredMultiSampleCount, usage);
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}
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#endregion
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#region CreateOcclusionQuery (TODO)
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public IOcclusionQuery CreateOcclusionQuery()
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{
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PreventSystemChange();
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throw new NotImplementedException();
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}
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#endregion
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#region IsLanguageSupported
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public bool IsLanguageSupported(EffectSourceLanguage sourceLanguage)
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{
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return sourceLanguage == EffectSourceLanguage.HLSL_FX || sourceLanguage == EffectSourceLanguage.HLSL;
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}
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#endregion
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#region SetTextureSampler (TODO)
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public void SetTextureSampler(int index, Texture value)
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{
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PreventSystemChange();
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throw new NotImplementedException();
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}
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#endregion
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#region PreventSystemChange
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private void PreventSystemChange()
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.RenderSystem);
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}
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#endregion
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}
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}
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