Glatzemann d98c0890f9 - fixed some issues in build system
- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects

There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
2015-03-15 01:10:50 +01:00

40 lines
1.0 KiB
C#

using System;
using System.IO;
using SharpDX.D3DCompiler;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.BaseDirectX
{
public class IncludeHandler : Include
{
private string directory;
public IDisposable Shadow { get; set; }
public IncludeHandler(string directory)
{
this.directory = directory;
}
public void Close(Stream stream)
{
stream.Close();
}
public Stream Open(IncludeType type, string fileName, Stream parentStream)
{
//Console.WriteLine("Including {0} file {1} from directory {2}", type.ToString(), fileName, directory);
return File.OpenRead(Path.Combine(directory, fileName));
}
public void Dispose()
{
throw new NotImplementedException();
}
}
}