102 lines
2.4 KiB
C#
102 lines
2.4 KiB
C#
#region Using Statements
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using System;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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using Dx11 = SharpDX.Direct3D11;
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namespace ANX.RenderSystem.Windows.DX11
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{
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public class RasterizerState_DX11 : BaseStateObject<Dx11.RasterizerState>, INativeRasterizerState
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{
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private Dx11.RasterizerStateDescription description;
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#region Public
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public CullMode CullMode
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{
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set
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{
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SharpDX.Direct3D11.CullMode cullMode = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.CullMode, ref cullMode);
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}
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}
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public float DepthBias
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{
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set
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{
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// XNA uses a float value in the range of 0f..16f as value
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// DirectX 10 uses a INT value
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int depthBiasValue = (int)(value * IntMaxOver16);
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SetValueIfDifferentAndMarkDirty(ref description.DepthBias, ref depthBiasValue);
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}
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}
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public FillMode FillMode
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{
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set
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{
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SharpDX.Direct3D11.FillMode fillMode = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.FillMode, ref fillMode);
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}
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}
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public bool MultiSampleAntiAlias
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{
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set
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{
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if (description.IsMultisampleEnabled != value)
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{
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isDirty = true;
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description.IsMultisampleEnabled = value;
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}
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}
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}
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public bool ScissorTestEnable
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{
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set
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{
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if (description.IsScissorEnabled != value)
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{
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isDirty = true;
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description.IsScissorEnabled = value;
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}
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}
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}
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public float SlopeScaleDepthBias
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{
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set
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{
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SetValueIfDifferentAndMarkDirty(ref description.SlopeScaledDepthBias, ref value);
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}
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}
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#endregion
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protected override void Init()
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{
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description.IsAntialiasedLineEnabled = false;
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}
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protected override Dx11.RasterizerState CreateNativeState(GraphicsDevice graphics)
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{
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Dx11.DeviceContext context = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
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return new Dx11.RasterizerState(context.Device, description);
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}
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protected override void ApplyNativeState(GraphicsDevice graphics)
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{
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Dx11.DeviceContext context = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
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context.Rasterizer.State = nativeState;
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}
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}
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}
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