The WpfEditor doesn't create a new device anymore every time it receives focus. StateObjects get recreated if the used device changes and they get disposed if the parent GraphicsDevice gets disposed.
111 lines
2.6 KiB
C#
111 lines
2.6 KiB
C#
#region Using Statements
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using System;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA;
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using ANX.RenderSystem.Windows.DX10.Helpers;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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using Dx10 = SharpDX.Direct3D10;
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namespace ANX.RenderSystem.Windows.DX10
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{
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public class RasterizerState_DX10 : BaseStateObject<Dx10.RasterizerState>, INativeRasterizerState
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{
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private Dx10.RasterizerStateDescription description;
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#if DEBUG
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private static int rasterizerStateCount = 0;
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#endif
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#region Public
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public CullMode CullMode
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{
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set
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{
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Dx10.CullMode cullMode = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.CullMode, ref cullMode);
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}
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}
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public float DepthBias
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{
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set
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{
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// XNA uses a float value in the range of 0f..16f as value
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// DirectX 10 uses a INT value
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int depthBiasValue = (int)(value * IntMaxOver16);
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SetValueIfDifferentAndMarkDirty(ref description.DepthBias, ref depthBiasValue);
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}
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}
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public FillMode FillMode
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{
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set
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{
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Dx10.FillMode fillMode = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.FillMode, ref fillMode);
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}
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}
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public bool MultiSampleAntiAlias
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{
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set
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{
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if (description.IsMultisampleEnabled != value)
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{
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isDirty = true;
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description.IsMultisampleEnabled = value;
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}
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}
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}
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public bool ScissorTestEnable
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{
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set
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{
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if (description.IsScissorEnabled != value)
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{
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isDirty = true;
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description.IsScissorEnabled = value;
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}
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}
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}
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public float SlopeScaleDepthBias
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{
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set
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{
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SetValueIfDifferentAndMarkDirty(ref description.SlopeScaledDepthBias, ref value);
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}
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}
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#endregion
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protected override void Init()
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{
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description.IsAntialiasedLineEnabled = false;
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}
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protected override Dx10.RasterizerState CreateNativeState(GraphicsDevice graphics)
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{
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Dx10.Device device = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
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var state = new Dx10.RasterizerState(device, ref description);
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#if DEBUG
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state.DebugName = "RasterizerState_" + rasterizerStateCount++;
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#endif
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return state;
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}
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protected override void ApplyNativeState(GraphicsDevice graphics)
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{
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Dx10.Device device = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
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device.Rasterizer.State = nativeState;
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}
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}
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}
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