The WpfEditor doesn't create a new device anymore every time it receives focus. StateObjects get recreated if the used device changes and they get disposed if the parent GraphicsDevice gets disposed.
162 lines
4.3 KiB
C#
162 lines
4.3 KiB
C#
#region Using Statements
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using System;
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using ANX.Framework;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA;
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using ANX.RenderSystem.Windows.DX10.Helpers;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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using Dx10 = SharpDX.Direct3D10;
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namespace ANX.RenderSystem.Windows.DX10
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{
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public class BlendState_DX10 : BaseStateObject<Dx10.BlendState>, INativeBlendState
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{
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private Dx10.BlendStateDescription description;
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private SharpDX.Color4 blendFactor;
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private int multiSampleMask;
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#if DEBUG
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private static int blendStateCount = 0;
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#endif
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#region Public
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public Color BlendFactor
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{
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set
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{
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blendFactor.Red = value.R * ColorByteToFloatFactor;
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blendFactor.Green = value.G * ColorByteToFloatFactor;
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blendFactor.Blue = value.B * ColorByteToFloatFactor;
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blendFactor.Alpha = value.A * ColorByteToFloatFactor;
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}
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}
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public int MultiSampleMask
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{
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set
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{
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multiSampleMask = value;
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}
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}
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public BlendFunction AlphaBlendFunction
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{
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set
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{
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Dx10.BlendOperation alphaBlendOperation = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.AlphaBlendOperation, ref alphaBlendOperation);
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}
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}
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public BlendFunction ColorBlendFunction
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{
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set
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{
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Dx10.BlendOperation blendOperation = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.BlendOperation, ref blendOperation);
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}
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}
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public Blend AlphaDestinationBlend
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{
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set
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{
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Dx10.BlendOption destinationAlphaBlend = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.DestinationAlphaBlend, ref destinationAlphaBlend);
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}
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}
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public Blend ColorDestinationBlend
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{
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set
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{
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Dx10.BlendOption destinationBlend = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.DestinationBlend, ref destinationBlend);
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}
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}
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public ColorWriteChannels ColorWriteChannels
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{
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set
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{
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Dx10.ColorWriteMaskFlags writeMask = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.RenderTargetWriteMask[0], ref writeMask);
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}
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}
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public ColorWriteChannels ColorWriteChannels1
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{
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set
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{
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Dx10.ColorWriteMaskFlags writeMask = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.RenderTargetWriteMask[1], ref writeMask);
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}
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}
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public ColorWriteChannels ColorWriteChannels2
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{
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set
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{
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Dx10.ColorWriteMaskFlags writeMask = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.RenderTargetWriteMask[2], ref writeMask);
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}
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}
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public ColorWriteChannels ColorWriteChannels3
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{
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set
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{
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Dx10.ColorWriteMaskFlags writeMask = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.RenderTargetWriteMask[3], ref writeMask);
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}
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}
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public Blend AlphaSourceBlend
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{
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set
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{
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Dx10.BlendOption sourceAlphaBlend = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.SourceAlphaBlend, ref sourceAlphaBlend);
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}
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}
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public Blend ColorSourceBlend
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{
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set
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{
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Dx10.BlendOption sourceBlend = FormatConverter.Translate(value);
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SetValueIfDifferentAndMarkDirty(ref description.SourceBlend, ref sourceBlend);
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}
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}
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#endregion
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protected override void Init()
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{
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for (int i = 0; i < description.IsBlendEnabled.Length; i++)
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description.IsBlendEnabled[i] = (i < 4);
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}
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protected override Dx10.BlendState CreateNativeState(GraphicsDevice graphics)
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{
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Dx10.Device device = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
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var blendState = new Dx10.BlendState(device, ref description);
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#if DEBUG
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blendState.DebugName = "BlendState_" + blendStateCount++;
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#endif
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return blendState;
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}
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protected override void ApplyNativeState(GraphicsDevice graphics)
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{
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Dx10.Device device = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
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device.OutputMerger.SetBlendState(nativeState, blendFactor, multiSampleMask);
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}
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}
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}
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