114 lines
3.0 KiB
C#
114 lines
3.0 KiB
C#
using System;
|
|
using System.IO;
|
|
using ANX.Framework;
|
|
using ANX.Framework.Graphics;
|
|
using ANX.Framework.NonXNA.RenderSystem;
|
|
using VitaTexture2D = Sce.PlayStation.Core.Graphics.Texture2D;
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.RenderSystem.PsVita
|
|
{
|
|
public class PsVitaTexture2D : INativeTexture2D
|
|
{
|
|
#region Private
|
|
private VitaTexture2D nativeTexture;
|
|
#endregion
|
|
|
|
#region Constructor
|
|
public PsVitaTexture2D(SurfaceFormat surfaceFormat, int width, int height,
|
|
int mipCount)
|
|
{
|
|
nativeTexture = new VitaTexture2D(width, height, mipCount > 0,
|
|
DatatypesMapping.SurfaceFormatToVitaPixelFormat(surfaceFormat));
|
|
}
|
|
#endregion
|
|
|
|
#region SaveAsJpeg
|
|
public void SaveAsJpeg(Stream stream, int width, int height)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
#endregion
|
|
|
|
#region SaveAsPng
|
|
public void SaveAsPng(Stream stream, int width, int height)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
#endregion
|
|
|
|
#region GetData
|
|
public void GetData<T>(int level, Rectangle? rect, T[] data, int startIndex,
|
|
int elementCount) where T : struct
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void GetData<T>(T[] data) where T : struct
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
#endregion
|
|
|
|
#region SetData
|
|
public void SetData<T>(int level, Framework.Rectangle? rect, T[] data,
|
|
int startIndex, int elementCount) where T : struct
|
|
{
|
|
T[] subArray = new T[elementCount];
|
|
Array.Copy(data, startIndex, subArray, 0, elementCount);
|
|
|
|
if(rect.HasValue)
|
|
{
|
|
nativeTexture.SetPixels(level, subArray, rect.Value.X, rect.Value.Y,
|
|
rect.Value.Width, rect.Value.Height);
|
|
}
|
|
else
|
|
{
|
|
nativeTexture.SetPixels(level, subArray);
|
|
}
|
|
}
|
|
|
|
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
|
|
{
|
|
nativeTexture.SetPixels(0, data);
|
|
}
|
|
|
|
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data,
|
|
int startIndex, int elementCount) where T : struct
|
|
{
|
|
T[] subArray = new T[elementCount];
|
|
Array.Copy(data, startIndex, subArray, 0, elementCount);
|
|
nativeTexture.SetPixels(0, subArray);
|
|
}
|
|
|
|
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes,
|
|
T[] data, int startIndex, int elementCount) where T : struct
|
|
{
|
|
T[] subArray = new T[elementCount];
|
|
Array.Copy(data, startIndex, subArray, 0, elementCount);
|
|
// TODO: is 0 okay for pitch?
|
|
nativeTexture.SetPixels(0, subArray, offsetInBytes, 0);
|
|
}
|
|
#endregion
|
|
|
|
#region Dispose
|
|
public virtual void Dispose()
|
|
{
|
|
if (nativeTexture != null)
|
|
{
|
|
nativeTexture.Dispose();
|
|
nativeTexture = null;
|
|
}
|
|
}
|
|
#endregion
|
|
}
|
|
}
|