93 lines
1.4 KiB
C#
93 lines
1.4 KiB
C#
using System;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.PsVita
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{
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public class PsVitaSamplerState : INativeSamplerState
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{
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#region Public
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public bool IsBound
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{
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get;
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private set;
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}
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public TextureAddressMode AddressU
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{
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set;
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private get;
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}
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public TextureAddressMode AddressV
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{
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set;
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private get;
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}
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public TextureAddressMode AddressW
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{
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set;
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private get;
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}
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public TextureFilter Filter
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{
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set;
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private get;
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}
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public int MaxAnisotropy
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{
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set;
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private get;
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}
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public int MaxMipLevel
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{
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set;
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private get;
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}
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public float MipMapLevelOfDetailBias
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{
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set;
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private get;
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}
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#endregion
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#region Constructor
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internal PsVitaSamplerState()
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{
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IsBound = false;
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}
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#endregion
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#region Apply
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public void Apply(GraphicsDevice graphicsDevice, int index)
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{
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IsBound = true;
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// TODO: set stuff
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}
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#endregion
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#region Release
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public void Release()
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{
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IsBound = false;
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}
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#endregion
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#region Dispose
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public void Dispose()
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{
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}
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#endregion
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}
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}
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