Make ContentCompilerGui compatible to recent changes in pipeline and did some usability changes. Make the Visual Studio Extension work even if the ANX Framework is not installed additionally.. Improve that the path for assembly refernces in a content project doesn't get automatically updated, only if the reference is actually saved, this is so you can specify a relative path yourself. Fix missing icon for ContentProject when it was opened with Visual Studio. Made create_shaders.bat directly executable under windows by fixing the directory separators.
77 lines
3.2 KiB
XML
77 lines
3.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.PlatformSystem.Windows</RootNamespace>
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<AssemblyName>ANX.PlatformSystem.Windows</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="WindowsContentManager.cs" />
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<Compile Include="WindowsGameTimer.cs" />
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<Compile Include="WindowsMediaLibrary.cs" />
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<Compile Include="WindowsStorageContainer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="WindowsGameHost.cs" />
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<Compile Include="WindowsGameWindow.cs" />
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<Compile Include="WindowsPlatformSystem.cs" />
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<Compile Include="WindowsStorageDevice.cs" />
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<Compile Include="WindowsTitleContainer.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<COMReference Include="WMPLib">
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<Guid>{6BF52A50-394A-11D3-B153-00C04F79FAA6}</Guid>
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<VersionMajor>1</VersionMajor>
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<VersionMinor>0</VersionMinor>
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<Lcid>0</Lcid>
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<WrapperTool>tlbimp</WrapperTool>
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<Isolated>False</Isolated>
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<EmbedInteropTypes>True</EmbedInteropTypes>
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</COMReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |