SND\AstrorEnales_cp 0fc4409e58 - Fixed the Texture2DReader to correctly fill the texture with the mipmaps
- Implemented Mipmap textures for Dx10, Dx11, GL3. Metro is implemented but has still some problems with mipmaps (probably cause of the vm)
- Added Sample dds texture
- Fixed compiler error in MetroGameTimer
2012-09-08 09:07:23 +00:00

85 lines
1.8 KiB
C#

#region Using Statements
using System;
using System.Diagnostics;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.PlatformSystem;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.PlatformSystem.Metro
{
public class MetroGameTimer : INativeGameTimer
{
#region Using Statements
private Stopwatch stopwatch;
private TimeSpan lastElapsed;
#endregion
public MetroGameTimer()
{
if (!Stopwatch.IsHighResolution)
{
Logger.Warning("Created " + this.GetType().FullName + ", but it is not high resolution. Maybe the underlying platform doesn't support high resolution timers?");
}
stopwatch = Stopwatch.StartNew();
Reset();
}
public void Update()
{
TimeSpan elapsed = stopwatch.Elapsed;
ElapsedTime = elapsed - lastElapsed;
lastElapsed = elapsed;
}
public void Reset()
{
stopwatch.Restart();
lastElapsed = stopwatch.Elapsed;
}
public void Suspend()
{
stopwatch.Stop();
}
public void Resume()
{
stopwatch.Start();
}
public TimeSpan ElapsedTime
{
get;
internal set;
}
public TimeSpan CurrentTime
{
get;
internal set;
}
public long Frequency
{
get
{
return Stopwatch.Frequency;
}
}
public long Timestamp
{
get
{
return Stopwatch.GetTimestamp();
}
}
}
}