SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

203 lines
7.1 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.InputSystem.Recording
{
/// <summary>
/// Abstract Class. Classes derived from this class allow recording and Playback of Inputs.
/// </summary>
public abstract class RecordableDevice
{
protected Stream recordStream; //The stream where the input is written to
protected int nullStateCounter; //Used to sum up frames with no input.
protected bool isInitialized = false;
public RecordingState RecordingState { get; protected set; }
public event EventHandler EndOfPlaybackReached;
/// <summary>
/// How many bytes this Instance requires per Packet. Must never change!
/// </summary>
public int PacketLenght { get; protected set; }
public RecordableDevice()
{
RecordingState = RecordingState.None;
}
/// <summary>
/// Initializes the Device using the specified stream
/// for input-buffering.
/// </summary>
protected virtual void Initialize(Stream bufferStream)
{
if (!bufferStream.CanRead || !bufferStream.CanWrite)
throw new ArgumentException("The stream must support read and write opearions!", "bufferStream");
recordStream = bufferStream;
isInitialized = true;
}
public virtual void StartRecording()
{
if (!isInitialized)
throw new InvalidOperationException("This instance is not initialized!");
if (RecordingState == RecordingState.Recording)
return;
//Reset the stream if we can seek
if(recordStream.CanSeek)
recordStream.Position = 0;
RecordingState = RecordingState.Recording;
}
public virtual void StopRecording()
{
if (RecordingState != RecordingState.Recording)
throw new InvalidOperationException("Recording wasn't started for this device!");
nullStateCounter = 0;
RecordingState = RecordingState.None;
}
public virtual void StartPlayback()
{
if (!isInitialized)
throw new InvalidOperationException("This instance is not initialized!");
if (RecordingState == RecordingState.Recording)
throw new InvalidOperationException("Recording is currently running for this device.");
//Reset the stream if we can seek
if (recordStream.CanSeek)
recordStream.Position = 0;
RecordingState = RecordingState.Playback;
}
public virtual void StopPlayback()
{
RecordingState = RecordingState.None;
}
/// <summary>
/// Writes the current input state to the buffering stream. Pass null
/// for state, if no input is done (no keys down etc.).
/// </summary>
protected virtual void WriteState(byte[] state)
{
if (state == null)
{
nullStateCounter++;
return;
}
if (state.Length != PacketLenght)
throw new InvalidOperationException("The passed state's lenght does not match the speficed FramePacketLenght.");
TryWriteNullStates();
recordStream.WriteByte((byte)PacketType.InputData);
recordStream.Write(state, 0, state.Length);
}
/// <summary>
/// Writes a custom packet to the stream. When this packet is found during ReadState()
/// HandleUserPacket is called to handle the packet. Please note that the packetTypes 0 and
/// 1 are reseved.
/// </summary>
protected virtual void WriteUserState(byte packetType, byte[] packetData)
{
TryWriteNullStates();
recordStream.WriteByte(packetType);
// TODO: cast to byte correct? created build error cause of WriteByte and int as value
recordStream.WriteByte((byte)packetData.Length);
}
private void TryWriteNullStates()
{
if (nullStateCounter > 0) //Note how many packets we had nothing
{
recordStream.WriteByte((byte)PacketType.NullFrameCounter);
recordStream.Write(BitConverter.GetBytes(nullStateCounter), 0, 4);
nullStateCounter = 0;
}
}
/// <summary>
/// Reads the next input-state from the buffering stream. Might
/// return null, if no input was made at this Position.
/// </summary>
protected virtual byte[] ReadState()
{
if (nullStateCounter > 0) //we have null-states pending
{
nullStateCounter--;
return null;
}
if (recordStream.Position == recordStream.Length)
{
OnEndOfPlaybackReached();
return null;
}
PacketType type = (PacketType)recordStream.ReadByte();
switch (type)
{
case PacketType.NullFrameCounter:
byte[] buffer = new byte[4];
recordStream.Read(buffer, 0, 4);
nullStateCounter = BitConverter.ToInt32(buffer, 0) - 1;
return null;
case PacketType.InputData:
byte[] buffer2 = new byte[PacketLenght];
recordStream.Read(buffer2, 0, PacketLenght);
return buffer2;
default: //Custom Packet Type
byte packetLenght = (byte)recordStream.ReadByte();
byte[] buffer3 = new byte[packetLenght];
recordStream.Read(buffer3, 0, packetLenght);
HandleUserPacket((byte)type, buffer3);
return ReadState(); //We read another packet until we find a "valid" one.
}
}
/// <summary>
/// Fires the EndOfPlaybackReaced event and Calls StopPlayback().
/// Overwrite this method to change this behavoir.
/// </summary>
protected virtual void OnEndOfPlaybackReached()
{
StopPlayback();
if (EndOfPlaybackReached != null)
EndOfPlaybackReached(this, EventArgs.Empty);
}
/// <summary>
/// Overwrite this method to handle custom packet types written by WriteUserState(). When
/// ReadState() encounters an unknown packet type this method is called.
/// </summary>
protected virtual void HandleUserPacket(byte packetType, byte[] packetData)
{
}
}
}